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Optional Rule by Fred Hicks Okay, so, 10 Heroic Traits does not a sufficiently large grab-bag make, for me. The ones provided on page 21 are awesome, but not in large enough quantities. So, I'm going to break them down, make a few deductions, and propose a "Grab Bag" of things which you can select to build your own Heroic Trait. I fully believe that John intends this to be possible by implication, but I wanna make it explicit. So, on that basis, let me observe the following rules on how this list is arrived at:
Make two selections from the grab bag. You can't double dip, so you can't take the same item from the list twice. That said, some combinations may stack in certain situations, such as Fleet-Footed netting someone a total of +4 to their positioning outside. Ability Boosts
Range Increases
Damage Increases
Positioning Bonuses
I believe there may be other combinations, but these are the ones I could most safely derive from the ten examples offered. I would also consider combining the 'when...' or 'in...' clauses under Positioning Bonuses together with, say, the Range Increases in order to give a +2 range increase under unusual circumstances, for example, but that may be a stretch. Damage is sufficiently potent that I don't forsee it ever offering +2, though I will suppose that there are other groupings one could use besides beasts/humans/monsters. Examples:Honey-Voiced Shadows' Friend Strong-Hearted Of Clever Words Story Dancer |
