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Optional Rule by Wilhelm Fitzpatrick

If you are playing a one-shot game of Agon, burning through your Fate becomes a little less nerve-racking, because unless you are utterly profligate, your Hero is unlikely to meet his or her fate. So there is just not as much tension involved in decided to check off one of those little boxes while racing for glory. To add some spice back to the Fate track in these circumstances, consider using the following scoring system when determining the winner:

Starting Fate = unchecked fate boxes at the start of the session

Fate Used = fate boxes checked off during the session (minimum 1, hopefully you completed a quest?)

Glory Multiplier = Starting Fate / (Fate Used + 1) -- round normally

Final Score = Glory Earned x Glory Multiplier

Example: Far-Seeing Hekabe, daughter of Sabas, is a beginning hero. She starts the game with 16 unchecked Fate boxes. In the course of evening, she checks off four Fate boxes for various purposes, and also completes a quest, checking off a fifth. She earns 32 glory. Her total score is: 32 x (16 / (5 + 1)) = 32 x 3 = 96
Strong-Limbed Hyperion, son of Apollo, is a half-divine hero. He starts the game with 8 unchecked Fate boxes. In the course of the evening he uses up three Fate boxes, two in battle, and one for completing a quest. He earn 46 glory. His total score is 57 x (8 / (3 + 1)) = 46 x 2 = 92

So you can see, a half-divine hero must be more frugal with his or her Fate, and spending Fate should become a bit of a game of chicken. The formula is essentially saying "if you continue to spend fate and earn glory at this rate, here is where you'll end up". The +1 to Fate Used in calculating the Glory Multiplier is there to make the difference between using only 1 Fate and using 2 Fate not quite so precipitous.

In the grand tradition of rules hacks posted on wikis, this has not been playtested yet :)

Alternate Method by Alan Barclay

In my recent game, I just set a Fate limit after which the character earns only half Glory. Nondivine heroes could spend 3 Fate before they started earning half Glory, while semidivine could earn 2. Only one player spent to his threshhold--in his final contest, so it seems to have influenced play decisions.

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Page last modified on September 23, 2006, at 08:10 AM by Alan Barclay

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