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Session Start: Mon Apr 25 21:07:07 2005

Session Ident: #capes

  • Logging #capes to 'logs\MagicStar\#capes.log'
  • [07] <Fred> Logging on
  • [07] <James> What's on the agenda? how do we open this thing?
  • [07] <Fred> Well
  • [08] <Fred> Are we going to start an ongoing game now?
  • [08] <Alexander> I'm all for ongoing.
  • [08] <James> Honestly based on my experiences with Capes so far, I'm not sure I want to commit to anything regular, but I would be willing to jump in at various times if you need somebody.
  • [09] <Fred> Let's assume we're ongoing then
  • [09] <Fred> Spotlight characters?
  • [09] <Fred> "ongoing" doesn't mean "weekly" or "regularly"
  • [09] <Fred> It just means that NEXT time we play, we pick up where we left off.
  • [10] <James> If spotlight characters can change from session to session, I'll select Warhawk, the Godling Puppetmaster from last time.
  • [10] <Fred> All "
  • [10] <Alexander> I want Fracture.
  • [10] <Fred> All "Spotlight" means is that noone else can play him.
  • [11] <James> can I include facts about spotlight characters in my incidental narration?
  • [11] <Fred> Your own, yes.
  • [11] <Fred> You can't dictate the BACKSTORY of someone else's
  • [11] <Fred> But you can include PRESENT events.
  • [12] <James> ok.
  • [12] <Alexander> so I could say, in my incidental narration, "Doctor Trinity, looking all regal in his clown suit..."?
  • [12] <Fred> You can say "Fracture trips over a rock" but you can't say "Fracture has had Menhir's disease for three weeks."
  • [12] <Fred> That's kind of a border case, Lx... it would be clear that the clown suit is a recent development.
  • [12] <James> Incidentally, my philosophy going into this is that I'm willing to take the game seriously, but I intend to give Capes a "hard playtest."
  • [13] <Fred> Yep
  • [13] <Alexander> I've always been taking it seriously. Even when I was playing Don 1.
  • [13] <Fred> You couldn't say that Doctor Trinity is a habitual clownsuiter.
  • [13] <James> Tony has said repeatedly that I should not care one whit about the SIS, or your enjoyment, or compromise on any ideas that don't interest me.
  • [14] <Alexander> I'm happy to struggle with you every step of the way, James, to give this game a thorough workover.
  • [14] <James> In other words, if I come across as a jerk here, I'm not trying to be pathological--I like both of you, I'm just playing the game as its creator insists it should be played.
  • [14] <Fred> Sure.
  • [14] <James> All I ask is that people afford me the same discourtesy, to keep it even.
  • [14] <Alexander> could I create Event: Doctor Trinity reveals he a habitual clownsuiter?
  • [14] <Fred> Lx: There are veto rules about events.
  • [15] <Alexander> true
  • [15] <James> explain them please
  • [16] <Fred> Since both of you have pretty hardbitten characters, I'd like to see what the scene is before I bring in a character.
  • [16] <James> this is the first time I've heard of them.
  • [16] <Fred> Hold on
  • [16] <Alexander> any player may veto any event for any reason, or no reason at all
  • [16] <James> an event = "thing that we agrees happens, but not how"?
  • [16] <Alexander> right
  • [16] <Alexander> so I can say "Event: Bomb Blows Up." You veto it. So, next time I can, I can narrate the bomb blowing up.
  • [17] <Alexander> With no event attached
  • [17] <Fred> A player may only veto a goal if it is being declared for a character they are currently playing, and don't want to pursue it.
  • [17] <Alexander> right. goal vetoing is more specific. but anyone can veto an event for any reason.
  • [17] <Fred> So if James says, "Warhawk seduces the barmaid" Lx could veto.
  • [17] <Alexander> no, vice versa
  • [17] <Alexander> James is playing Warhawk
  • [17] <Alexander> so I'd say that, and he'd veto
  • [18] <Fred> Right, you got it
  • [18] <James> er -- can someone veto something in practice, fairly early on, so I can see how it works out?
  • [18] <Alexander> if it comes up
  • [19] <Fred> Sure.
  • [19] <Fred> Now I'd like to see what kind of scene we've got before I pick a character
  • [19] <Fred> So why don't one of you set the scene
  • [19] <Fred> (I don't have to pick until it's my turn)
  • [20] <Alexander> I'll let James set the scene.
  • [20] <James> ok: the United States (and arguably the UN too) don't like the world's supply of Krakatonium being controlled by a madman in an armored suit.
  • [20] <James> They've sent a large task force to take control of Krakatoa "for the safety of mankind."
  • [20] <Fred> Madman?
  • [20] <James> (By the way, what decade are we talking here? 60's?)
  • [20] <Fred> Whatever one you like.
  • [20] <James> Propaganda term. Doesn't have to be true.
  • [21] <James> Warhawk is part of that task force -- its meta-human weapon to take out the various meta-human defenders the Dr. is sure to employ
  • [22] <Fred> (not before I get some story tokens...)
  • [22] <James> Lx, would Fracture be the type of person to supply the army with intelligence about the island's defenses?
  • [22] <Fred> (you're being courteous)
  • [22] <Alexander> At this time, Fracture is still ostensibly working for Doc Trinity. I'm wanting to have an Event in the first scene, Fracture Betrays Trinity.
  • [23] <James> Event: Fracture betrays Trinity.
  • [23] <Alexander> woot!
  • [23] <James> Fracture's family lives in San Diego.
  • [23] <Fred> You realize that I can veto that...
  • [23] <Alexander> (now now, that's backstory. can't do that)
  • [23] <Fred> You might want to make it a goal, somehow...
  • [23] <James> lives is present tense
  • [24] <Alexander> (yes, but it assumes fracture has a family... it's a grey area, I suppose)
  • [24] <Fred> But we're not to that point yet.
  • [24] <Fred> You can't veto free narration.
  • [24] <Fred> If James says it, it goes.
  • [24] <Fred> However, just because he has family there doesn't mean he knows or cares about them.
  • [24] <Alexander> true
  • [25] <James> some one or some thing that Fracture cares about, has been taken by M.E.R.L.I.N. (MEtahuman Research, Law enforcement, and INtelligence)
  • [25] <Alexander> Jenny!
  • [25] <James> and now Warhawk is trying to blackmail Fracture into betraying the nation.
  • [25] <James> *nation of krakatoa
  • [26] <Fred> You could say that Jenny is held hostage somewhere... and a later scene deal with that.
  • [26] <Alexander> right
  • [26] <James> Given the sensitivity of this discussion, Warhawk has flown under Trinity's radar array (taking note of its locations for later airstrikes)
  • [26] <Fred> Okay
  • [26] <James> and is meeting with Fracture on the Galactic Observatory Dome
  • [27] <Alexander> yes. meet me at GOD
  • [27] <Fred> Ready for play to start then?
  • [27] <James> As tropical birds shrill in the darkness and anti-grav robotic drone-spheres whisk around on their nightly chores
  • [27] <James> (sure)
  • [27] <Fred> Play starts, James, when you declare a conflict.
  • [27] <James> (I thought I just declated an event?)
  • [27] <Fred> Say it again.
  • [27] <James> Event: Fracture betrays Trinity.
  • [28] <Fred> Okay, I'm going to veto that. You can, however, make it a goal.
  • [28] <Fred> "Warhawk convinces Fracture to betray Doctor Trinity"
  • [28] <Fred> And as a GOAL, I can't veto.
  • [28] <Fred> Because it's a goal for Warhawk.
  • [28] <Fred> BUT it means that you'll have to fight for it.
  • [28] <James> (What if Alex doesn't want to resist?)
  • [29] <Fred> That doesn't mean I won't.
  • [29] <James> ok
  • [29] <Alexander> (If I don't want to resist, I roll on the "it happens" side of the conflict)
  • [29] <James> Goal: Warhawk convinces Fracture to betray Dr. Trinity.
  • [29] <Fred> There you go. http://propagandafactory.com/capes/capes-log-1.png(approve sites)
  • [29] <Fred> Lx, your turn.
  • [29] <Fred> You two might want to get "into character"
  • [29] * Lxndr is now known as Fracture
  • [30] <James> "Fracture--I've looked into the situation. The people at MERLIN can be reasoned with, but only if you give them something in exchange. I need a bargaining chip."
  • [30] * James is now known as Warhawk
  • [30] <Fred> (Let me give you an address for our conflict playspace)
  • [30] <Fred> http://random.average-bear.com/Capes/GameSpace
  • [30] <Fred> (that's where we'll record our conflicts)
  • [32] <Alexander/Fracture> "Took you long enough to get here, Warhack. I don't have much time - the Doc will see through this charade eventually. Before I give you anything, though, I want proof Jenny is safe."
  • [32] <Alexander/Fracture> I want to use "Know Weak Points of Any System" to roll on the Goal.
  • [32] <Fred> Hold on... let's go by the rules here...
  • [32] <Fred> Okay
  • [32] <Alexander/Fracture> (that was just flavor text)
  • [33] <Fred> Where do you take your debt?
  • [33] <Alexander/Fracture> Love
  • [33] <Fred> Okay
  • [33] <Fred> Remember to mark it on your character sheet
  • [33] <Fred> http://random.average-bear.com/Capes/Fracture
  • [33] <Fred> And roll your die
  • [33] <Alexander/Fracture> just did
  • [33] <Alexander/Fracture> #roll 1d6
  • [33] -RPG Serv:#capes- <Roll for Fracture *[1d6]: 4>
  • [33] <Alexander/Fracture> woot! http://propagandafactory.com/capes/capes-log-2.png(approve sites)
  • [33] * Vaxalon is now known as Trinity
  • [34] <Alexander/Fracture> you can't claim a goal until turn 2 of a scene, right?
  • [34] <James/Warhawk> (which side are you rolling up, Lx?)
  • [34] <Fred/Trinity> His side.
  • [34] <Alexander/Fracture> well, I'll roll up the left
  • [34] <Fred/Trinity> By definition.
  • [34] <Fred/Trinity> he's hte only one who has rolled on it.
  • [34] <Fred/Trinity> Now it's my turn.
  • [35] <Alexander/Fracture> (if I can claim my side of that goal, I will do so now)
  • [35] <Fred/Trinity> Nope
  • [35] <Fred/Trinity> Only at the beginning of a page.
  • [35] <Fred/Trinity> Now I get a chance to react to your die roll.
  • [36] <Fred/Trinity> I'll use "Prepared for every possibility"
  • [36] <Fred/Trinity> Take the debt in Power.
  • [36] <Fred/Trinity> #roll 1d6
  • [36] -RPG Serv:#capes- <Roll for Trinity *[1d6]: 2>
  • [36] -RPG Serv- <Roll *[1d6]: 2>
  • [36] <Fred/Trinity> I'll accept that. http://propagandafactory.com/capes/capes-log-3.png(approve sites)
  • [36] <Fred/Trinity> The fact that I have rolled DOWN that roll means that I am allied to the OPPOSITE side, side 2.
  • [37] <Fred/Trinity> I'll narrate...
  • [37] <James/Warhawk> (wait, what does "his" side mean? I gave a binary choice: betray or not betray. how can he roll at random without deciding what side he's on?)
  • [37] <Alexander/Fracture> the side I rolled up is my side. By definition.
  • [37] <Alexander/Fracture> And it's not entirely a binary choice. We could both want the same choice, but just want to decide how it happens.
  • [38] <Fred/Trinity> In his office, Doctor Trinity watches a screen showing Warhawk and Fracture, and listens to their conversations. "Fools." he says.
  • [38] <Fred/Trinity> BUT
  • [38] <Fred/Trinity> You are still in control of the conflict, 2 to 1. So you, Fracture, get an "and then..."
  • [38] <Fred/Trinity> To state how the situation is still in your control.
  • [40] <Alexander/Fracture> And then... the audio/video feed cuts out, leaving the Doctor staring at white noise.
  • [40] <Fred/Trinity> Warhawk's turn to REACT.
  • [40] <Fred/Trinity> You can, if you like, roll the 2 that's currently on Fracture's side.
  • [41] <James/Warhawk> (Using - inspire awe, taking the debt in pride)
  • [41] <Fred/Trinity> If you roll it up, the side becomes both yours and Fracture's. If you roll it down, or fail to roll it up, then are are allied with me instead.
  • [41] <James/Warhawk> #roll 1d6
  • [41] -RPG Serv:#capes- <Roll for Warhawk *[1d6]: 1>
  • [41] <Alexander/Fracture> no, if he fails to roll it up, he's unallied
  • [41] <James/Warhawk> (unallied for now, or for the rest of this conflict?)
  • [41] <Fred/Trinity> No... if he has an opportunity to roll it up, and declines, he's automatically allied to the opposite side. I looked it up.
  • [41] <Fred/Trinity> For now.
  • [42] <Alexander/Fracture> really? where?
  • [42] <Fred/Trinity> Allegiances can change.
  • [42] <Alexander/Fracture> anyway, he tried to roll it up, I'm assuming. and failed. http://propagandafactory.com/capes/capes-log-3.png(approve sites)
  • [42] <Fred/Trinity> Hold on, I'll look it up.
  • [42] <Alexander/Fracture> so he's allied on "my" side
  • [43] <Fred/Trinity> "Any character that has tried to roll up a die on a side, or roll down a die on an opposing side is allied with that side until they ally with another side in the same conflict."
  • [43] <Fred/Trinity> Yes.
  • [43] <Alexander/Fracture> right. which says nothing about automatically being allied with the other side if you DON'T
  • [43] <Fred/Trinity> Warhawk, you can narrate your bit.
  • [43] <Fred/Trinity> Fracture: It's the attempt that counts.
  • [43] <Fred/Trinity> Since you declined rolling down, you were trying to roll up.
  • [44] <Alexander/Fracture> yes. if he attempts, he's allied. if he doesn't roll at all, he's not choosing a side.
  • [44] <Fred/Trinity> And he rolled.
  • [44] <Alexander/Fracture> right.
  • [44] <Alexander/Fracture> so he's allied
  • [44] <Fred/Trinity> So anyways, it's Warhawk's chance to narrate his little bit there for that die roll.
  • [45] <James/Warhawk> "That micro-EMP I released over fly-by should be coming into effect now. He'll be onto us soon. There's not much time to haggle here. Here's your precious Jenny..."
  • [45] * Warhawk displays a video wrist-watch with a satellite feed to a security cam in the detention center. A woman with a duster and aviator goggles, and short black hair, is pacing in a narrow cell.
  • [46] <Fred/Trinity> My turn now, I think
  • [46] <James/Warhawk> (yah)
  • [46] <Fred/Trinity> We've all had a chance to react.
  • [46] <Alexander/Fracture> (can't I react to y'all's reactions?)
  • [47] <Fred/Trinity> Wait, you're right
  • [47] <Fred/Trinity> He can
  • [47] <Fred/Trinity> You acted, but never reacted.
  • [47] <Fred/Trinity> Go ahead.
  • [47] <Alexander/Fracture> (plus, don't I get an And Then... if I wanted?)
  • [47] <Fred/Trinity> No, because he's allied with you.
  • [47] <Alexander/Fracture> ah
  • [47] <Fred/Trinity> You get an "and then" when the losing side is narrating.
  • [48] <Alexander/Fracture> Okay, I'm going to stake a point of debt on the 2, splitting it into two 1s, and taking one of those 1s onto my side.
  • [48] <Fred/Trinity> Nope
  • [48] <Alexander/Fracture> oh yeah
  • [48] <Fred/Trinity> You need to stake TWO debt to split.
  • [48] <Alexander/Fracture> no
  • [48] <Alexander/Fracture> only one, if you're taking it onto a new side.
  • [48] <Alexander/Fracture> two if you're keeping them both on the same side
  • [48] <Fred/Trinity> Yes, but there has to be debt ther in the first palce.
  • [48] <Alexander/Fracture> nope. the side left behind can be debt-free
  • [48] <Fred/Trinity> If there's no debt, you can't split off a side.
  • [49] <Fred/Trinity> I think you're wrong. I'll look it up.
  • [49] <Alexander/Fracture> yes, but only the side being split gets the debt. I researched this one
  • [49] <Fred/Trinity> Page 37
  • [49] <Alexander/Fracture> see the example on the right on page 37
  • [49] <Fred/Trinity> Middle of the page
  • [49] <Fred/Trinity> "Playeres may not split dice on a side with no debt"
  • [49] <Alexander/Fracture> zero g stakes one debt to split a 5 into a 3 and a 2, and takes the 2
  • [49] <Alexander/Fracture> see?
  • [50] <Alexander/Fracture> see the "But by staking one point of Debt, they can create a new side."
  • [50] <Fred/Trinity> Alright
  • [50] <Fred/Trinity> We'll play it that way, see what happens.
  • [50] <Fred/Trinity> YOu've now got a third side.
  • [50] <Fred/Trinity> WAIT
  • [50] <Fred/Trinity> WAIT WAIT
  • [50] <Fred/Trinity> You can only split like that on your turn
  • [50] <Fred/Trinity> Part of your action
  • [50] <Alexander/Fracture> it is my turn! but... yeah, it's a reaction. damnit
  • [51] <Fred/Trinity> During a reaction the ONLY thing you can do is reroll the die in play.
  • [51] <Fred/Trinity> So you can either roll that die up, or not.
  • [51] <Fred/Trinity> Then it's my turn.
  • [51] <Alexander/Fracture> okay, I'm going to use Sly
  • [51] <Alexander/Fracture> to raise that up
  • [51] <Alexander/Fracture> #roll 1d6
  • [51] -RPG Serv:#capes- <Roll for Fracture *[1d6]: 1>
  • [51] <Alexander/Fracture> BAH http://propagandafactory.com/capes/capes-log-3.png(approve sites)
  • [51] <Fred/Trinity> Okay... is that a blocking ability?
  • [51] <Alexander/Fracture> yes, it's blocked now
  • [51] <Fred/Trinity> Okay
  • [52] <Fred/Trinity> You get to narrate a bit
  • [52] <Fred/Trinity> When you're done, it's my turn.
  • [52] <Fred/Trinity> Let me know when you're done.
  • [53] <Alexander/Fracture> Fracture thought through all his plans... hopefully, the doc wouldn't realize what was missing from his vault until long after he was gone. He'd not been planning on giving up the old man so soon, but with Jenny's life on the line...
  • [53] <Alexander/Fracture> He just hoped he hadn't been TOO clever.
  • [53] <Alexander/Fracture> (done)
  • [53] <Fred/Trinity> I'll use "Situation Analysis" to roll up my die, taking the debt in Power.
  • [53] <Fred/Trinity> #roll 1d6
  • [53] -RPG Serv:#capes- <Roll for Trinity *[1d6]: 4>
  • [53] -RPG Serv- <Roll *[1d6]: 4> http://propagandafactory.com/capes/capes-log-4.png(approve sites)
  • [53] <Fred/Trinity> Wohoo!
  • [53] <Alexander/Fracture> BAH!
  • [54] <Alexander/Fracture> hopefully, warhawk can roll that down
  • [54] <Fred/Trinity> I'll stake two debt to make that 2,2 http://propagandafactory.com/capes/capes-log-5.png(approve sites)
  • [54] <Fred/Trinity> Go ahead! Roll down.
  • [54] <James/Warhawk> (what's the narration?)
  • [54] <Fred/Trinity> Right...
  • [54] <Fred/Trinity> Narrating.
  • [55] <James/Warhawk> (BTW I'm expecting a kind of important phone call within the next 30 minutes or so, and I'll have to take it.)
  • [56] <Fred/Trinity> Doctor Trinity rises up to the roof on an elevator disk. "Gentlemen," he says. "Nice night for observing the sky is it not?" He looks meaningfully at Fracture.
  • [56] <James/Warhawk> (done?)
  • [57] <Fred/Trinity> Yes.
  • [57] <Fred/Trinity> Reaction time.
  • [57] <James/Warhawk> (both sides are at 2, right?)
  • [57] <Fred/Trinity> No
  • [57] <Alexander/Fracture> no. it's 2/2,2
  • [57] <Fred/Trinity> http://random.average-bear.com/Capes/GameSpace
  • [57] <James/Warhawk> (but, in terms of me rolling stuff down or up, it's at 2 on both sides?)
  • [58] <Fred/Trinity> Yeah.
  • [58] <Alexander/Fracture> yes, you can use a 2 trait to roll his dice down
  • [58] <Fred/Trinity> You can ONLY roll my dice though.
  • [58] <Alexander/Fracture> you can roll his dice up. you can't roll my side up.
  • [58] <Alexander/Fracture> but, well, you can claim the higher side next turn
  • [58] <James/Warhawk> ummmmm.....
  • [58] <James/Warhawk> Wait - all I can do is waste an ability on that 2?
  • [59] <Alexander/Fracture> a very strategic move on trinity's part
  • [59] <Fred/Trinity> Waste?
  • [59] <Fred/Trinity> You can look at it as a waste if you like
  • [59] <Alexander/Fracture> and it's not a waste if you manage to bring it down to a 1
  • [59] <James/Warhawk> it's not a threat to anybody. It seems pointless to block an ability or incur debt on a 1 in 6 chance of lowering it
  • [59] <Fred/Trinity> When you're low on debt, though, it's useful to have a chance to get some.
  • [59] <Fred/Trinity> Debt is a resource.
  • [59] <Fred/Trinity> Incurring debt isn't always bad.
  • [00] <Fred/Trinity> If I hadn't used BOTH my chances to react, I wouldn't have been able to split my side.
  • [01] <James/Warhawk> (ok - using stern, an ability that blocks)
  • [01] <James/Warhawk> #roll 1d6
  • [01] -RPG Serv:#capes- <Roll for Warhawk *[1d6]: 1>
  • [01] <Fred/Trinity> There you go http://propagandafactory.com/capes/capes-log-6.png(approve sites)
  • [01] <Alexander/Fracture> woot!
  • [01] <James/Warhawk> (hurrah)
  • [01] <Alexander/Fracture> but no debt
  • [01] <James/Warhawk> (alas)
  • [01] <James/Warhawk> (But I want to show something about Capes as a system)
  • [01] <Fred/Trinity> Okay, narrate
  • [01] * Warhawk frowns at Fracture and gestures for him to shut up....
  • [02] <Fred/Trinity> (done?)
  • [02] <James/Warhawk> On the other side of GOD, Trinity has just emerged from the rooftop and is conversing with a holographic replication of the pair. The armored...
  • [02] <James/Warhawk> (no)
  • [02] <Fred/Trinity> (nicely played)
  • [03] <James/Warhawk> ..The armored aristocrat stands chatting like a fool. Warhawk glances at Fracture, establishes a moment of trust, and whisks him to the Lagoon of Lost Dreams, on the other side of the island, flying low across the water to avoid detection.
  • [03] <James/Warhawk> (done)
  • [03] <Fred/Trinity> And I get an "and then..." because I'm still in control.
  • [04] <Fred/Trinity> WHen they get there, they find Doctor Trinity sitting in a lounge chair, sipping a Mai Tai. "Can we be done with the light shows, now? It only impresses the groundlings."
  • [04] <Fred/Trinity> (done)
  • [04] <Fred/Trinity> Fracture's turn for reaction.
  • [04] <James/Warhawk> META-GAME COMMENT - TONY THIS IS WHAT I MEAN ABOUT CAPES NARRATION BEING MEANINGLESS
  • [04] <Fred/Trinity> (there you go)
  • [05] <Alexander/Fracture> Okay. I'm going to try to roll down that other 2 with my Duplicate Self trait
  • [05] <James/Warhawk> I HAD WHAT I CONSIDERED TO BE A NEAT LITTLE GIMMICK, WHICH IN FACT WAS A WASTE OF ENERGY IN TERMS OF STORY, SIMULATION, AND GAMISM-NESS
  • [05] <Fred/Trinity> (Yes, yes... we're all aware of that. Let's keep the logs relatively free of ranting)
  • [05] <Alexander/Fracture> taking the debt in power
  • [05] <Fred/Trinity> Roll the die
  • [06] <Alexander/Fracture> #roll 1d6
  • [06] -RPG Serv:#capes- <Roll for Fracture *[1d6]: 5>
  • [06] <James/Warhawk> (not trying to rant, just making sure that when Tony reads the transcript he can pinpoint the thing that bugged me) http://propagandafactory.com/capes/capes-log-6.png(approve sites)
  • [06] <Alexander/Fracture> bah!
  • [06] <Alexander/Fracture> I'm obviously letting it stay at a 2.
  • [06] <Fred/Trinity> Okay... you get some narration, and then I get an "and then..."
  • [06] <James/Warhawk> (I'm assuming that he will be reading this transcript eventually.)
  • [06] <Fred/Trinity> (The log is timestamped, we'll be able to say "look for it at *[05])
  • [07] <James/Warhawk> (k)
  • [08] <Alexander/Fracture> Meanwhile, deep within the bowels of Krakatoa, another Fracture body was busy at its task, interfacing with the electronic infrastructure of Trinity's fortress using the very Techno-Armour he stole.
  • [08] <Alexander/Fracture> And then...
  • [10] <Fred/Trinity> Doctor Trinity says, "Fracture, my lad... You know that no matter what lies this... warmonger is telling you... you can trust me. You know it. Haven't I shown, again and again, how much your service means to me? There is SO much more to teach you. Don't throw it away."
  • [10] <Fred/Trinity> And now I'll take my reaction
  • [11] <Fred/Trinity> I'll use (curious) which blocks.
  • [11] <Fred/Trinity> I'll roll the one that went down to 1.
  • [11] <Fred/Trinity> #roll 1d6
  • [11] -RPG Serv:#capes- <Roll for Trinity *[1d6]: 2>
  • [11] -RPG Serv- <Roll *[1d6]: 2>
  • [11] <Fred/Trinity> Back where we started... http://propagandafactory.com/capes/capes-log-5.png(approve sites)
  • [11] <Alexander/Fracture> and now, Page 2 starts, right?
  • [11] <Fred/Trinity> Shortly
  • [11] <Fred/Trinity> I narrate first
  • [12] <Fred/Trinity> "I'm curious, Fracture... just what is it that could tempt you to betray me? That's one thing you've been skilled enough to keep from me, I admit."
  • [12] <Fred/Trinity> ANd NOW the page ends.
  • [12] <Fred/Trinity> Since no conflicts were claimed, we start a new page.
  • [13] <Fred/Trinity> All POWERED abilities can now be used again.
  • [13] <Alexander/Fracture> and I start!
  • [13] <Fred/Trinity> Yep.
  • [13] <Fred/Trinity> You can claim a conflict.
  • [13] <Fred/Trinity> CLaiming comes first.
  • [13] <Alexander/Fracture> hmmm. which conflict should I claim. mercy me.
  • [13] <James/Warhawk> (can blocked stuff be claimed?)
  • [13] <Alexander/Fracture> I know. The only one on the board!
  • [13] <Fred/Trinity> LOL
  • [13] <James/Warhawk> (you could start a new one)
  • [13] <James/Warhawk> (?)
  • [14] <Fred/Trinity> And I'll claim the other side of it. http://propagandafactory.com/capes/capes-log-7.png(approve sites)
  • [14] <Alexander/Fracture> actually yes, I could start a new one, then one of you could claim it on your turn. at least, it happened in the examples of play.
  • [14] <Fred/Trinity> And that's all the claims.
  • [14] <Fred/Trinity> You don't claim on turns.
  • [14] <Fred/Trinity> You claim at the beginning of the page.
  • [14] <James/Warhawk> (all conflicts must last at least 2 pages?)
  • [14] <Fred/Trinity> You can spend story tokens (which none of us have yet) to claim more than one.
  • [14] <Fred/Trinity> Pretty much.
  • [15] <Fred/Trinity> There are some exceptions.
  • [15] <Alexander/Fracture> Anyway. I start, and I'm using my one debt to split the 2 into two 1s, splitting my side off, and trying to roll it up.
  • [15] <Fred/Trinity> There are some conflicts which come out during the claim phase, which can be immediately claimed.
  • [15] <Alexander/Fracture> (due to the way Free Conflicts work, they can, in theory, last 1 page.)
  • [15] <Fred/Trinity> Okay
  • [15] <Alexander/Fracture> I'm rolling it up using a blocked ability, Uncomfortable
  • [15] <Fred/Trinity> What kind of debt is it Fracture?
  • [15] <Alexander/Fracture> love debt
  • [16] <Alexander/Fracture> no, power debt. that makes more sense
  • [16] <Fred/Trinity> Okay
  • [16] <Alexander/Fracture> #roll 1d6
  • [16] -RPG Serv:#capes- <Roll for Fracture *[1d6]: 2>
  • [16] <Alexander/Fracture> well, yeah
  • [16] <Alexander/Fracture> woo
  • [16] <Alexander/Fracture> at least it's better than 1
  • [16] <Fred/Trinity> OKay
  • [16] <Fred/Trinity> Narrate
  • [17] <Fred/Trinity> You know, you didn't need to split that off.
  • [17] <Fred/Trinity> You control it.
  • [17] <Fred/Trinity> You claimed it.
  • [17] <Alexander/Fracture> I suppose.
  • [18] <Alexander/Fracture> But investing 1 debt in it, just 'cause? Seemed weird.
  • [18] <Fred/Trinity> If you win, it gets the debt off your side.
  • [18] <Fred/Trinity> How about this instead.
  • [18] <Fred/Trinity> Use a powered ability to roll up.
  • [18] <Fred/Trinity> You now have two debt.
  • [18] <Fred/Trinity> Use two debt to split.
  • [18] <Alexander/Fracture> sure, okay
  • [19] <Alexander/Fracture> in that case, I'm using Techno-Armor
  • [19] <Fred/Trinity> Okay... shall we keep the "2" you rolled before?
  • [19] <Fred/Trinity> And still Power debt?
  • [19] <Alexander/Fracture> right
  • [19] <Alexander/Fracture> and then split that into two 1s http://propagandafactory.com/capes/capes-log-8.png(approve sites)
  • [19] <Fred/Trinity> And THEN you can use another ability to react immediately
  • [19] <Fred/Trinity> And roll up one of those 1's
  • [20] <Alexander/Fracture> okay, now Uncomfortable
  • [20] <Fred/Trinity> There you go
  • [20] <Alexander/Fracture> First, narration on the first roll.
  • [21] <Alexander/Fracture> The Fracture in the bowels of the Earth kept Doctor Trinity in the back of his mind - although he was experiencing everything his other bodies were, he knew the task at hand was the most important. He flipped the switch, moving the control of Doc Trinity's whole headquarters to the armor's CPU...
  • [21] <Alexander/Fracture> (your and then, and then I roll)
  • [22] <Fred/Trinity> A little light goes off on Doctor Trinity's watch, which he notices, but ignores. It's immaterial to his goal at present.
  • [23] <Alexander/Fracture> okay, and now rolling up a 1 with Uncomfortable (now blocked)
  • [23] <Alexander/Fracture> #roll 1d6
  • [23] -RPG Serv:#capes- <Roll for Fracture *[1d6]: 5>
  • [23] <Alexander/Fracture> woot! http://propagandafactory.com/capes/capes-log-9.png(approve sites)
  • [23] <Fred/Trinity> Okay, so you're now on 5,1
  • [23] <Fred/Trinity> Narrate, no "and then" because you're in control now.
  • [24] <Alexander/Fracture> The Fracture at the Lagoon of Lost Dreams looked at Trinity's watch. He knew what that meant - the first part of his deal with Warhawk was complete. He hoped the petulant godling would be able to keep up his part of the charade long enough to get it done.
  • [25] <Fred/Trinity> (done?)
  • [25] <Alexander/Fracture> yes
  • [25] <Alexander/Fracture> sorry
  • [25] <Fred/Trinity> Okay, I CAN react, but I decline. Warhawk?
  • [26] <James/Warhawk> (okay, what's happening with sides here? Fracture is his own side now?)
  • [26] <Alexander/Fracture> no, I declined to split
  • [26] <James/Warhawk> (ok)
  • [26] <Alexander/Fracture> so it's 5,1/2,2
  • [26] <Fred/Trinity> You're still allied with Fracture's side.
  • [26] <Alexander/Fracture> you can roll up that other 1, if you want
  • [26] <Alexander/Fracture> or you can choose to turn on me, and roll down that 5
  • [26] <Alexander/Fracture> or you, too, can pass
  • [27] <Alexander/Fracture> like all things
  • [27] <James/Warhawk> (I will roll up the 1 on Fracture's side, by using Speed, and incur some debt on Duty)
  • [27] <Fred/Trinity> Okay
  • [27] <James/Warhawk> #roll 1d6
  • [27] -RPG Serv:#capes- <Roll for Warhawk *[1d6]: 5>
  • [27] <Fred/Trinity> Roll, and narrate http://propagandafactory.com/capes/capes-log-a.png(approve sites)
  • [27] <Fred/Trinity> THat makes it 5,5 vs 2,2
  • [28] <Alexander/Fracture> trinity just wants story tokens. the bastard. I was actually hoping to lose, and get story tokens of my own. oh well, at least I won.
  • [28] <Fred/Trinity> You'll get two fairly good inspirations.
  • [28] <Alexander/Fracture> true
  • [28] <James/Warhawk> "You know what? I haven't got all night for this invasion." Warhawk decides to cut to the chase, shreds Trinity's armor in half, breaks his spine in six places, and, racing across the Pacific at supersonic speeds, hurls the body into the depths of the Marinaras Trench.
  • [28] <Fred/Trinity> I also want debt. 4 power debt doesn't make me overdrawn.
  • [29] <Alexander/Fracture> (well, I was right. he is petulant!)
  • [29] <Fred/Trinity> Done?
  • [29] <James/Warhawk> (done. it means absolutely nothing)
  • [29] <Fred/Trinity> My turn?
  • [30] <Alexander/Fracture> yes
  • [30] <Fred/Trinity> I'll play: Event: Fracture realizes that Warhawk is too dangerous to cooperate with.
  • [30] <Fred/Trinity> Veto?
  • [30] <James/Warhawk> veto
  • [31] <James/Warhawk> (actually----)
  • [31] <Fred/Trinity> ?
  • [31] <James/Warhawk> (un-veto, I think.)
  • [31] <Fred/Trinity> Never mind.
  • [31] <Fred/Trinity> I withdraw it.
  • [31] <Fred/Trinity> Event: The Invasion Commences
  • [31] <Fred/Trinity> Veto?
  • [32] <James/Warhawk> counter proposal: the Invasion Succeeds
  • [32] <Fred/Trinity> Okay
  • [32] <Fred/Trinity> "THe Invasion of Krakatoa Succeeds"
  • [32] <Alexander/Fracture> oooh, I can have fun with that http://propagandafactory.com/capes/capes-log-b.png(approve sites)
  • [33] <Fred/Trinity> THere being no vetoes, Warhawk's turn.
  • [33] <James/Warhawk> (actually -- no. I've just realized that even that goal doesn't interest me. There's nothing in Capes to hold any of my interest. But I'll be happy to go through the motions.)
  • [33] <James/Warhawk> (I'm sorry.)
  • [33] <Fred/Trinity> No, I don't want you to play if you're not interested.
  • [33] <Fred/Trinity> Shall we end it here?
  • [33] <Alexander/Fracture> one day, I'll get through a whole Capes scene
  • [34] <James/Warhawk> (I don't know what it is, this game feels really sterile and pointless. I really thought I had something.)
  • [34] <Alexander/Fracture> maybe it's the lack of FtF interactions?
  • [34] <Fred/Trinity> Let's leave the reactions out of the logs. I think we're done playing.
  • [34] <James/Warhawk> (no)
  • [34] <Fred/Trinity> Shall I stop the log?
  • [34] <James/Warhawk> (give me a day or two to figure this out.)
  • [34] <Fred/Trinity> Okay, you're in the driver's seat here.
  • [34] <Fred/Trinity> What do you want to do?
  • [35] <James/Warhawk> let's stop the log for right now because I need to call my family about some important stuff
  • [35] <James/Warhawk> but we'll see if we can pick up later. I feel really bad.
  • [35] <Fred/Trinity> Okay
  • [35] <Fred/Trinity> We'll pick it up right here at another time.
  • [35] <Fred/Trinity> The events are stored on the wiki
  • [35] <Fred/Trinity> The conflicts rather
  • [35] <Fred/Trinity> And the character sheets are updated?
  • [35] <Fred/Trinity> Mine is
  • [36] <Fred/Trinity> And we'll note that it's presently Warhawk's turn
  • [36] <James/Warhawk> give me a second, I'll update best I've got
  • [36] <Alexander/Fracture> I wasn't sure how to mark blocked things
  • [36] <Fred/Trinity> Change the &nmbl; thing with an X
  • [36] <Alexander/Fracture> okay, no more nambla
  • [36] <James/Warhawk> (if something was blocked on an earlier page, does it "unblock" at the start of a new page?)
  • [36] <Alexander/Fracture> no, unblocking is between scenes
  • [37] <Fred/Trinity> &nabla;
  • [37] * Fracture is now known as Lxndr
  • [37] <James/Warhawk> (ok)
  • [37] * Warhawk is now known as James
  • [37] <James> shit
  • [37] * Trinity is now known as Vaxalon
  • [37] <Fred> Don't worry about this. I think it has been useful.
  • [37] <James> Here's the thing --
  • [37] <Fred> I'mn stopping the log...

Session Close: Mon Apr 25 22:37:46 2005

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