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Lotro WoW CoX

General
Realm types PvE+PvMP(Monster Play) PvP, PvE, RP, RPPvP PvE+PvP in specific areas
Characters per server 5 10 12
Character Level 50 70 50
Number of Classes 7+5 monster 8 5 hero, 5 villain, with numerous subsets
Number of Races 4+monster 10 5 'origins'
Character factions none (players can log in to play monsters, but they don't play them, long term) Horde vs. Alliance Hero vs. Villain
Character development options skills, traits, stats skills, talents, stats Primary/Secondary + Power Pools; power slotting; Invention enhancements
Fellowship (Team) Combo-Maneuvers yes no no
Titles yes kinda yes
Accomplishments yes no yes (accolades)
Reputation yes yes no/kinda
Lotro WoW CoX

Grouping
Groups "Fellowship" of 6 "Group" of 5 "Team" of 8
Persistent Groups "Kinships" "Guilds" "Supergroups"
Raid size 4 Fellowships Combined = 24 8 Groups Combined = 40 No support for an actual Raid group (except ad hoc creation of custom channels); raid areas are limited to 50 characters
Instances yes yes yes, x2: Both regular missions and Task Force chains work like 'instances' in WoW, and LotRO is a mix.

Player vs Player
Player vs Player PvMP (Monster Play) PvP PvP in some zones
PvP rankings yes No longer In arena and/or in PvP zones
Lotro WoW CoX

Weapons, Armor and Items
Item Durability Yes Yes Yes (enhancements 'wear out' as you level and have to be replaced/upgraded to remain viable)
Socketed items no yes Kinda: powers all have sockets -- invention enhancements can be worked to provide Set bonuses, just like gem combinations in WOW
Custom coloring of items yes (Dye available for any clothing item. Items all drop with a random color dyed to them, and can be changed.) no yes (Icon)

Game Play
Queueing Attacks Yes No Yes
Key/Mouse/Command Bar Customization Yes Yes Yes
Quests 1500+ 5000+ 1600+ plus policeband/newspaper missions

Death Penalty
When you are defeated in battle, you must (unless helped to recover by a teammate) "retreat to the nearest town". You sustain a few minutes of Dread, which reduces your stats temporarily, and get a hefty repair bill to fix up damaged gear. No XP debt. When you die, you can either get rezzed by a party member (light damage to the gear you have equipped), or appear as a ghost at the nearest graveyard and either (1) run back to your body to self-rez (light damage to equipped gear) or (2) rez at the greveyard (heavy damage to all gear you had with you, even if not equipped). No XP debt. XP Debt. You 'owe' the game a certain amount of xp that must be paid off -- essentially the game docks your XP 'wages' until it is paid. The amount owed per death is more if you die outside a mission instance. There is a cap on the total amount of debt that can be owed, roughly equivalent to 5 to 10 consecutive deaths.
Auction house yes yes yes
Number of Professions 10 10+specializations N/A
Professions per toon 3 (kinda - you really just pick one 'gestalt' profession that contains 3 actual skills) 2 (+3 'swag' secondaries) N/A
Emotes yes yes yes
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Page last modified on August 29, 2007, at 04:31 PM by DoyceTesterman

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