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| Lotro
| WoW
| CoX
|
General
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| Realm types
| PvE+PvMP(Monster Play)
| PvP, PvE, RP, RPPvP
| PvE+PvP in specific areas
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| Characters per server
| 5
| 10
| 12
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| Character Level
| 50
| 70
| 50
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| Number of Classes
| 7+5 monster
| 8
| 5 hero, 5 villain, with numerous subsets
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| Number of Races
| 4+monster
| 10
| 5 'origins'
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| Character factions
| none (players can log in to play monsters, but they don't play them, long term)
| Horde vs. Alliance
| Hero vs. Villain
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| Character development options
| skills, traits, stats
| skills, talents, stats
| Primary/Secondary + Power Pools; power slotting; Invention enhancements
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| Fellowship (Team) Combo-Maneuvers
| yes
| no
| no
|
| Titles
| yes
| kinda
| yes
|
| Accomplishments
| yes
| no
| yes (accolades)
|
| Reputation
| yes
| yes
| no/kinda
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| Lotro
| WoW
| CoX
|
Grouping
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| Groups
| "Fellowship" of 6
| "Group" of 5
| "Team" of 8
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| Persistent Groups
| "Kinships"
| "Guilds"
| "Supergroups"
|
| Raid size
| 4 Fellowships Combined = 24
| 8 Groups Combined = 40
| No support for an actual Raid group (except ad hoc creation of custom channels); raid areas are limited to 50 characters
|
| Instances
| yes
| yes
| yes, x2: Both regular missions and Task Force chains work like 'instances' in WoW, and LotRO is a mix.
|
Player vs Player
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| Player vs Player
| PvMP (Monster Play)
| PvP
| PvP in some zones
|
| PvP rankings
| yes
| No longer
| In arena and/or in PvP zones
|
|
| Lotro
| WoW
| CoX
|
Weapons, Armor and Items
|
| Item Durability
| Yes
| Yes
| Yes (enhancements 'wear out' as you level and have to be replaced/upgraded to remain viable)
|
| Socketed items
| no
| yes
| Kinda: powers all have sockets -- invention enhancements can be worked to provide Set bonuses, just like gem combinations in WOW
|
| Custom coloring of items
| yes (Dye available for any clothing item. Items all drop with a random color dyed to them, and can be changed.)
| no
| yes (Icon)
|
Game Play
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| Queueing Attacks
| Yes
| No
| Yes
|
| Key/Mouse/Command Bar Customization
| Yes
| Yes
| Yes
|
| Quests
| 1500+
| 5000+
| 1600+ plus policeband/newspaper missions
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Death Penalty
| When you are defeated in battle, you must (unless helped to recover by a teammate) "retreat to the nearest town". You sustain a few minutes of Dread, which reduces your stats temporarily, and get a hefty repair bill to fix up damaged gear. No XP debt.
| When you die, you can either get rezzed by a party member (light damage to the gear you have equipped), or appear as a ghost at the nearest graveyard and either (1) run back to your body to self-rez (light damage to equipped gear) or (2) rez at the greveyard (heavy damage to all gear you had with you, even if not equipped). No XP debt.
| XP Debt. You 'owe' the game a certain amount of xp that must be paid off -- essentially the game docks your XP 'wages' until it is paid. The amount owed per death is more if you die outside a mission instance. There is a cap on the total amount of debt that can be owed, roughly equivalent to 5 to 10 consecutive deaths.
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| Auction house
| yes
| yes
| yes
|
| Number of Professions
| 10
| 10+specializations
| N/A
|
| Professions per toon
| 3 (kinda - you really just pick one 'gestalt' profession that contains 3 actual skills)
| 2 (+3 'swag' secondaries)
| N/A
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| Emotes
| yes
| yes
| yes
|