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Sorcerer.Humanity History

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June 04, 2004, at 12:34 PM by DoyceTesterman -
Changed line 15 from:

They can. However, the severity of an action does not apply as a penalty for a Humanity check -- depending on the game's definition of Humanity, being rude to someone might incur a check... so might killing, raping, and butchering them (in that or any other order), and each check requires the same type of roll. ]

to:

They can. However, the severity of an action does not apply as a penalty for a Humanity check -- depending on the game's definition of Humanity, being rude to someone might incur a check... so might killing, raping, and butchering them (in that or any other order), and each check requires the same type of roll. http://www.indie-rpgs.com/viewtopic.php?t=2810%%

June 04, 2004, at 12:34 PM by DoyceTesterman -
Changed line 21 from:

Yes, but it wouldn't be based on a rollover from victories on the previous ritual rolls; it would have to be based on some other action relevant to Humanity in a positive way that was also relevant to the ritual. ]

to:

Yes, but it wouldn't be based on a rollover from victories on the previous ritual rolls; it would have to be based on some other action relevant to Humanity in a positive way that was also relevant to the ritual. http://www.indie-rpgs.com/viewtopic.php?t=2810%%

May 18, 2004, at 11:13 PM by DoyceTesterman -
Changed line 15 from:

They can. However, the severity of an action does not apply as a penalty for a Humanity check -- depending on the game's definition of Humanity, being rude to someone might incur a check... so might killing, raping, and butchering them (in that or any other order), and each check requires the same type of roll.

to:

They can. However, the severity of an action does not apply as a penalty for a Humanity check -- depending on the game's definition of Humanity, being rude to someone might incur a check... so might killing, raping, and butchering them (in that or any other order), and each check requires the same type of roll. ]

Changed line 21 from:

Yes, but it wouldn't be based on a rollover from victories on the previous ritual rolls; it would have to be based on some other action relevant to Humanity in a positive way that was also relevant to the ritual.

to:

Yes, but it wouldn't be based on a rollover from victories on the previous ritual rolls; it would have to be based on some other action relevant to Humanity in a positive way that was also relevant to the ritual. ]

Changed line 27 from:

When you perform the action that merits Humanity gain. Actions to enable you to take actions that merit Humanity gain do not count.

to:

When you perform the action that merits Humanity gain. Actions to enable you to take actions that merit Humanity gain do not count.

May 16, 2004, at 11:41 AM by DoyceTesterman -
Changed line 27 from:

When you perform the action that merits Humanity gain. Actions to enable you to take actions that merit Humanity gain do not count.

to:

When you perform the action that merits Humanity gain. Actions to enable you to take actions that merit Humanity gain do not count.

May 16, 2004, at 11:40 AM by DoyceTesterman -
Changed line 27 from:

When you perform the action that merits Humanity gain. Actions to enable you to take actions that merit Humanity gain do not count.

to:

When you perform the action that merits Humanity gain. Actions to enable you to take actions that merit Humanity gain do not count.

May 16, 2004, at 03:09 AM by Sean Joseph Musgrave -
Changed lines 21-27 from:

Yes, but it wouldn't be based on a rollover from victories on the previous ritual rolls; it would have to be based on some other action relevant to Humanity in a positive way that was also relevant to the ritual.

to:

Yes, but it wouldn't be based on a rollover from victories on the previous ritual rolls; it would have to be based on some other action relevant to Humanity in a positive way that was also relevant to the ritual.


When do you get a Humanity Gain roll?

When you perform the action that merits Humanity gain. Actions to enable you to take actions that merit Humanity gain do not count.

May 14, 2004, at 06:27 PM by DoyceTesterman -
Changed lines 9-21 from:

Only check for Humanity gain from Banish if Humanity < Power.

to:

Only check for Humanity gain from Banish if Humanity < Power.


Do Humanity Check/Gain rolls get the usual role-playing/story/tactic bonuses and if so how?

They can. However, the severity of an action does not apply as a penalty for a Humanity check -- depending on the game's definition of Humanity, being rude to someone might incur a check... so might killing, raping, and butchering them (in that or any other order), and each check requires the same type of roll.


Is there any way to earn bonus dice on the Humanity Check portion of the rituals?

Yes, but it wouldn't be based on a rollover from victories on the previous ritual rolls; it would have to be based on some other action relevant to Humanity in a positive way that was also relevant to the ritual.

May 12, 2004, at 01:54 PM by DoyceTesterman -
Changed line 9 from:

Only check for Banish Humanity gain if Humanity < Power.

to:

Only check for Humanity gain from Banish if Humanity < Power.

May 12, 2004, at 01:53 PM by DoyceTesterman -
Changed line 7 from:
Banish:Humanity vs. Power (gain)*
to:
Banish:Humanity vs. Power (gain)
Changed line 9 from:
  • -- If Humanity < Power
to:

Only check for Banish Humanity gain if Humanity < Power.

May 12, 2004, at 01:53 PM by DoyceTesterman -
Changed line 4 from:
Summon:Humanity vs. Itself (loss)
to:
Summon:Humanity vs. Power (loss)
Changed lines 7-9 from:
Banish:Humanity vs. Power (gain)
to:
Banish:Humanity vs. Power (gain)*
  • -- If Humanity < Power
May 12, 2004, at 01:51 PM by DoyceTesterman -
Changed line 5 from:
Bind:Humanity vs. Power(?) (loss)
to:
Bind:Humanity vs. Power (loss)
May 12, 2004, at 01:50 PM by DoyceTesterman -
Changed lines 3-7 from:
Contact: Humanity vs. Power (loss)
Summon: Humanity vs. Itself (loss)
Bind: Humanity vs. Power(?) (loss)
Contain/Punish: None
Banish: Humanity vs. Power (gain)
to:
Contact:Humanity vs. Power (loss)
Summon:Humanity vs. Itself (loss)
Bind:Humanity vs. Power(?) (loss)
Contain/Punish:None
Banish:Humanity vs. Power (gain)
May 12, 2004, at 01:49 PM by DoyceTesterman -
Changed lines 3-7 from:

Contact: Humanity vs. Power (loss) Summon: Humanity vs. Itself (loss) Bind: Humanity vs. Power(?) (loss) Contain/Punish: None Banish: Humanity vs. Power (gain)

to:
Contact: Humanity vs. Power (loss)
Summon: Humanity vs. Itself (loss)
Bind: Humanity vs. Power(?) (loss)
Contain/Punish: None
Banish: Humanity vs. Power (gain)
May 12, 2004, at 01:49 PM by DoyceTesterman -
Changed lines 1-7 from:

Describe {{Humanity}} here.

to:

Humanity is frequently at risk when performing Rites:

Contact: Humanity vs. Power (loss) Summon: Humanity vs. Itself (loss) Bind: Humanity vs. Power(?) (loss) Contain/Punish: None Banish: Humanity vs. Power (gain)

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Page last modified on August 02, 2005, at 01:25 PM by DoyceTesterman

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