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Sorcerer.RelationshipMap History

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April 13, 2005, at 02:33 PM by PerFischer -
Changed line 19 from:

http://www.oprah.com/obc_classic/featbook/anna/characters/anna_characters_map.jhtml R-Map from Anna Karenina

to:

http://www.oprah.com/obc_classic/featbook/anna/characters/anna_characters_map.jhtml R-Map from Anna Karenina Requires Flash-plugin

April 13, 2005, at 02:32 PM by PerFischer -
Added lines 18-19:

http://www.oprah.com/obc_classic/featbook/anna/characters/anna_characters_map.jhtml R-Map from Anna Karenina

April 13, 2005, at 12:02 PM by PerFischer -
Changed line 14 from:

http://www.indie-rpgs.com/viewtopic.php?t=12646

to:

http://www.indie-rpgs.com/viewtopic.php?t=12646 Relationship Maps: Your Story or Their Story?

April 13, 2005, at 12:00 PM by PerFischer -
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Ron Edwards Relationship maps http://www.sorcerer-rpg.com/brochure.php/errata.html

to:

http://www.sorcerer-rpg.com/brochure.php/errata.html Ron Edwards Relationship maps Including the missing map from Sorcerer's Soul

April 13, 2005, at 11:26 AM by PerFischer -
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April 13, 2005, at 11:25 AM by PerFischer -
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Ron Edwards Relationship maps

April 13, 2005, at 11:23 AM by PerFischer -
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to:

http://www.sorcerer-rpg.com/brochure.php/errata.html

September 23, 2004, at 01:06 AM by DoyceTesterman -
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This can create the illusion or initial misconception that the story is the NPCs' story - after all, they are making decisions and responding and running around all over the place -- but it is a misconception, because it doesn't matter to the GM how the NPCs turn out. Who dies, who gets chosen as sympathetic if anyone, who gets the money, who ends up dismembered... that's all role-playing, but it's not the story.

to:

This can create the illusion that the story is the NPCs' story - after all, they are making decisions and responding and running around all over the place -- but this is a misconception, because it doesn't matter to the GM how the NPCs turn out. Who dies, who gets chosen as sympathetic if anyone, who gets the money, who ends up dismembered... that's all role-playing, but it's not the story.

September 13, 2004, at 11:23 AM by DoyceTesterman -
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September 13, 2004, at 11:23 AM by DoyceTesterman -
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Describe Relationship Map here.

to:

It's fundamental to relationship maps in Sorcerer that the protagonists' presence act as a catalyst.

This can create the illusion or initial misconception that the story is the NPCs' story - after all, they are making decisions and responding and running around all over the place -- but it is a misconception, because it doesn't matter to the GM how the NPCs turn out. Who dies, who gets chosen as sympathetic if anyone, who gets the money, who ends up dismembered... that's all role-playing, but it's not the story.

The __story__ goes like this:

  • Player-character faces Kicker
  • Kicker is elaborated by back-story (with the Kicker's details ranging from being almost entirely obscured to being arc-lit from all sides).
  • Back-story blows up like a bomb
  • Player-characters engage in terms of value-judgments and decisions
  • Repeat, mix, blend, deconstruct, and reconstruct the previous two items
  • Climax - key decisions, guts on the line, intense stuff
  • Fallout, resolutions, Kickers either continuing onwards to the next "thing" or finding their final resting points

http://www.indie-rpgs.com/viewtopic.php?t=12646


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Page last modified on August 02, 2005, at 01:25 PM by PerFischer

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