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Sorcerer.RelationshipMap HistoryHide minor edits - Show changes to markup April 13, 2005, at 02:33 PM
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http://www.oprah.com/obc_classic/featbook/anna/characters/anna_characters_map.jhtml R-Map from Anna Karenina to:
http://www.oprah.com/obc_classic/featbook/anna/characters/anna_characters_map.jhtml R-Map from Anna Karenina Requires Flash-plugin April 13, 2005, at 02:32 PM
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http://www.oprah.com/obc_classic/featbook/anna/characters/anna_characters_map.jhtml R-Map from Anna Karenina April 13, 2005, at 12:02 PM
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http://www.indie-rpgs.com/viewtopic.php?t=12646 to:
http://www.indie-rpgs.com/viewtopic.php?t=12646 Relationship Maps: Your Story or Their Story? April 13, 2005, at 12:00 PM
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Ron Edwards Relationship maps http://www.sorcerer-rpg.com/brochure.php/errata.html to:
http://www.sorcerer-rpg.com/brochure.php/errata.html Ron Edwards Relationship maps Including the missing map from Sorcerer's Soul April 13, 2005, at 11:26 AM
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April 13, 2005, at 11:25 AM
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Ron Edwards Relationship maps April 13, 2005, at 11:23 AM
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http://www.sorcerer-rpg.com/brochure.php/errata.html September 23, 2004, at 01:06 AM
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This can create the illusion or initial misconception that the story is the NPCs' story - after all, they are making decisions and responding and running around all over the place -- but it is a misconception, because it doesn't matter to the GM how the NPCs turn out. Who dies, who gets chosen as sympathetic if anyone, who gets the money, who ends up dismembered... that's all role-playing, but it's not the story. to:
This can create the illusion that the story is the NPCs' story - after all, they are making decisions and responding and running around all over the place -- but this is a misconception, because it doesn't matter to the GM how the NPCs turn out. Who dies, who gets chosen as sympathetic if anyone, who gets the money, who ends up dismembered... that's all role-playing, but it's not the story. September 13, 2004, at 11:23 AM
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Describe Relationship Map here. to:
It's fundamental to relationship maps in Sorcerer that the protagonists' presence act as a catalyst. This can create the illusion or initial misconception that the story is the NPCs' story - after all, they are making decisions and responding and running around all over the place -- but it is a misconception, because it doesn't matter to the GM how the NPCs turn out. Who dies, who gets chosen as sympathetic if anyone, who gets the money, who ends up dismembered... that's all role-playing, but it's not the story. The __story__ goes like this:
http://www.indie-rpgs.com/viewtopic.php?t=12646 See also: |
