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A term coined by Jared A. Sorensen in September 2001 for the idea that GNS Simulationism doesn't really exist as its own agenda, but rather is a neutral state in-between Gamism and Narrativism (and originally that this state represented a retreat from the other two modes). i.e. G and N were the ends of the horseshoe, while S is the middle. This was adapted later to the idea of a plane which was G vs N on one axis, while the other is low to high Fidelity. i.e. ![]() What was seen as GNS Simulationism is in this model high-Fidelity forms of Gamism and Narrativism. References:
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