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Coined as a term from Kevin Hardwick's Narrative Stance Model, later adopted by Ron Edwards as just Stance.

The original definition included any thinking parallel to a film director, while Edwards separated Author and Director as separate stances. In the latter, Director stance means the player determines things beyond character actions based on meta-game priorities -- i.e. action separate from the character's knowledge or ability to influence events.

In Director stance, a person determines aspects of the environment relative to the character in some fashion, entirely separately from the character's knowledge or ability to influence events. Therefore the player has not only determined the character's actions, but the context, timing, and spatial circumstances of those actions, or even features of the world separate from the characters.

The player thus may determine context, timing, and spatial circumstances of those actions, or even features of the world separate from the characters. Director Stance is often confused with narration of an in-game event, but the two concepts are not necessarily related.

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Page last modified on May 12, 2007, at 11:10 AM by jhkim

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