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Just saw this referenced at The Forge, applied to play that is both "a random assortment of unconnected characters and a GM-created plotline." It also seems to concern system mechanics where neither the GM nor the players know what each other are planning before they decide what to do; this way no-one has an unfair advantage over the other.

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Page last modified on September 21, 2005, at 09:32 PM by JohnKim

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