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December 27, 2004, at 11:21 AM by AnonymousContributor -
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December 27, 2004, at 11:21 AM by AnonymousContributor -
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December 27, 2004, at 03:19 AM by John Kim -
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However, on The Forge the term generally refers to Ron's specific category of games.

December 27, 2004, at 03:18 AM by John Kim -
Changed lines 1-7 from:

Ron Edwards' term for a number of fantasy games, characterized by (1) the imaginative content is "fantasy" using gaming, specifically D&D, as the inspirational text; (2) the publishing context is independently produced as a labor of love, essentially competing directly with D&D in the marketplace; (3) the rules design recapitulates either D&D or innovations made immediately after D&D, i.e. early 1980s.

to:

Ron Edwards' term for a type of fantasy game which he reviewed in a series of two articles for {{Forge}} The Forge?. In the second article, he clarified his criteria for the category:

  1. the imaginative content is "fantasy" using gaming, specifically D&D, as the inspirational text;
  2. the publishing context is independently produced as a labor of love, essentially competing directly with D&D in the marketplace;
  3. the rules design recapitulates either D&D or innovations made immediately after D&D, i.e. early 1980s.
Changed line 8 from:

Another commonly misused term that in broader circles is often used to mean

to:

The term "heartbreaker" is also more generally used to mean

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The original list of fantasy heartbreakers are:

to:

The fantasy heartbreakers from Ron's two articles are:

December 27, 2004, at 02:17 AM by John Kim -
Changed lines 13-26 from:

[-

  • Fifth Cycle - 1990, Shield Laminating, by Robert Bartels
  • Hahlmabrea - 1991, Sutton Hoo Games, by Dan Fox.
  • Of Gods and Men - 1991, Non Sequitur Productions, by Jeffrey Konkol
  • Darkurthe: Legends - 1993, Black Dragon Press, by Matthew Yaro and Colin Murcray
  • Legendary Lives - 1993, Marquee Press, by Kathleen and Joe Williams
  • Neverworld - 1996, Foreverworld Books, by Erin Laughlin
  • Pelicar - 1996, Pharoah Games, by Lewis Nicolls (one of six listed authors, possibly the primary)
  • Forge: Out of Chaos - 1998, Basement Games Unlimited, by Mike, Paul, and Mark Kibbe
  • Dawnfire - 2000, Dawnfire Games/ Committed Comics, by Jason Marin
  • Demon's Lair - 1997, Lasalion Games, by Dan Hensel, Al Seeger, Dave Schmitz, and Gino Holland
  • Undiscovered - 2001, Eilfin Publishing, by Adam D. Theriault, Antonio Da Rosa, and Phillip Theriault
  • Deathstalkers - 2001, Cutter's Guild, by Mike Whitehead

-]

to:
  • Fifth Cycle - 1990, Shield Laminating, by Robert Bartels
  • Hahlmabrea - 1991, Sutton Hoo Games, by Dan Fox
  • Of Gods and Men - 1991, Non Sequitur Productions, by Jeffrey Konkol
  • Darkurthe: Legends - 1993, Black Dragon Press, by Matthew Yaro and Colin Murcray
  • Legendary Lives - 1993, Marquee Press, by Kathleen and Joe Williams
  • Neverworld - 1996, Foreverworld Books, by Erin Laughlin
  • Pelicar - 1996, Pharoah Games, by Lewis Nicolls
  • Forge: Out of Chaos - 1998, Basement Games Unlimited, by Mike, Paul, and Mark Kibbe
  • Dawnfire - 2000, Dawnfire Games/ Committed Comics, by Jason Marin
  • Demon's Lair - 1997, Lasalion Games, by Dan Hensel, Al Seeger, Dave Schmitz, and Gino Holland
  • Undiscovered - 2001, Eilfin Publishing, by Adam D. Theriault, Antonio Da Rosa, and Phillip Theriault
  • Deathstalkers - 2001, Cutter's Guild, by Mike Whitehead
December 27, 2004, at 02:15 AM by John Kim -
Deleted line 8:
Changed lines 13-24 from:

- Fifth Cycle - 1990, Shield Laminating, by Robert Bartels - Hahlmabrea - 1991, Sutton Hoo Games, by Dan Fox. - Of Gods and Men - 1991, Non Sequitur Productions, by Jeffrey Konkol - Darkurthe: Legends - 1993, Black Dragon Press, by Matthew Yaro and Colin Murcray - Legendary Lives - 1993, Marquee Press, by Kathleen and Joe Williams - Neverworld - 1996, Foreverworld Books, by Erin Laughlin - Pelicar - 1996, Pharoah Games, by Lewis Nicolls (one of six listed authors, possibly the primary) - Forge: Out of Chaos - 1998, Basement Games Unlimited, by Mike, Paul, and Mark Kibbe - Dawnfire - 2000, Dawnfire Games/ Committed Comics, by Jason Marin - Demon's Lair - 1997, Lasalion Games, by Dan Hensel, Al Seeger, Dave Schmitz, and Gino Holland - Undiscovered - 2001, Eilfin Publishing, by Adam D. Theriault, Antonio Da Rosa, and Phillip Theriault - Deathstalkers - 2001, Cutter's Guild, by Mike Whitehead

to:

[-

  • Fifth Cycle - 1990, Shield Laminating, by Robert Bartels
  • Hahlmabrea - 1991, Sutton Hoo Games, by Dan Fox.
  • Of Gods and Men - 1991, Non Sequitur Productions, by Jeffrey Konkol
  • Darkurthe: Legends - 1993, Black Dragon Press, by Matthew Yaro and Colin Murcray
  • Legendary Lives - 1993, Marquee Press, by Kathleen and Joe Williams
  • Neverworld - 1996, Foreverworld Books, by Erin Laughlin
  • Pelicar - 1996, Pharoah Games, by Lewis Nicolls (one of six listed authors, possibly the primary)
  • Forge: Out of Chaos - 1998, Basement Games Unlimited, by Mike, Paul, and Mark Kibbe
  • Dawnfire - 2000, Dawnfire Games/ Committed Comics, by Jason Marin
  • Demon's Lair - 1997, Lasalion Games, by Dan Hensel, Al Seeger, Dave Schmitz, and Gino Holland
  • Undiscovered - 2001, Eilfin Publishing, by Adam D. Theriault, Antonio Da Rosa, and Phillip Theriault
  • Deathstalkers - 2001, Cutter's Guild, by Mike Whitehead

-]

December 27, 2004, at 02:14 AM by John Kim -
Changed lines 2-6 from:

(1) the basic, imaginative content is "fantasy" using gaming, specifically D&D, as the inspirational text; (2) independently published as a labor of love, essentially competing directly with D&D in the marketplace; (3) the rules are similar to the majority of pre-1990s RPGs.

to:

(1) the imaginative content is "fantasy" using gaming, specifically D&D, as the inspirational text; (2) the publishing context is independently produced as a labor of love, essentially competing directly with D&D in the marketplace; (3) the rules design recapitulates either D&D or innovations made immediately after D&D, i.e. early 1980s.

Deleted line 8:

Another commonly misused term that in broader circles is often used to mean "bad fantasy game that the author clearly loved" or "bad fantasy game that I wanted to love".

Added lines 10-25:

Another commonly misused term that in broader circles is often used to mean "bad fantasy game that the author clearly loved" or "bad fantasy game that I wanted to love".

The original list of fantasy heartbreakers are: - Fifth Cycle - 1990, Shield Laminating, by Robert Bartels - Hahlmabrea - 1991, Sutton Hoo Games, by Dan Fox. - Of Gods and Men - 1991, Non Sequitur Productions, by Jeffrey Konkol - Darkurthe: Legends - 1993, Black Dragon Press, by Matthew Yaro and Colin Murcray - Legendary Lives - 1993, Marquee Press, by Kathleen and Joe Williams - Neverworld - 1996, Foreverworld Books, by Erin Laughlin - Pelicar - 1996, Pharoah Games, by Lewis Nicolls (one of six listed authors, possibly the primary) - Forge: Out of Chaos - 1998, Basement Games Unlimited, by Mike, Paul, and Mark Kibbe - Dawnfire - 2000, Dawnfire Games/ Committed Comics, by Jason Marin - Demon's Lair - 1997, Lasalion Games, by Dan Hensel, Al Seeger, Dave Schmitz, and Gino Holland - Undiscovered - 2001, Eilfin Publishing, by Adam D. Theriault, Antonio Da Rosa, and Phillip Theriault - Deathstalkers - 2001, Cutter's Guild, by Mike Whitehead

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  • http://www.indie-rpgs.com/articles/10/ More Fantasy Heartbreakers
to:
  • http://www.indie-rpgs.com/articles/10/ More Fantasy Heartbreakers
December 21, 2004, at 12:29 PM by DoyceTesterman -
Changed line 6 from:

majority of pre-1990s RP Gs.

to:

majority of pre-1990s RPGs.

December 21, 2004, at 12:06 PM by AnonymousContributor -
Deleted line 0:
Added lines 7-8:

Another commonly misused term that in broader circles is often used to mean "bad fantasy game that the author clearly loved" or "bad fantasy game that I wanted to love".

December 17, 2004, at 04:00 AM by John Kim -
Changed lines 1-12 from:

Describe Fantasy Heartbreaker here.

to:

Ron Edwards' term for a number of fantasy games, characterized by (1) the basic, imaginative content is "fantasy" using gaming, specifically D&D, as the inspirational text; (2) independently published as a labor of love, essentially competing directly with D&D in the marketplace; (3) the rules are similar to the majority of pre-1990s RP Gs.

References:

  • http://www.indie-rpgs.com/articles/9/ Fantasy Heartbreakers
  • http://www.indie-rpgs.com/articles/10/ More Fantasy Heartbreakers
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