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TheoryTopics.FantasyHeartbreaker HistoryHide minor edits - Show changes to markup December 27, 2004, at 11:21 AM
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December 27, 2004, at 11:21 AM
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December 27, 2004, at 03:19 AM
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However, on The Forge the term generally refers to Ron's specific category of games. December 27, 2004, at 03:18 AM
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Ron Edwards' term for a number of fantasy games, characterized by (1) the imaginative content is "fantasy" using gaming, specifically D&D, as the inspirational text; (2) the publishing context is independently produced as a labor of love, essentially competing directly with D&D in the marketplace; (3) the rules design recapitulates either D&D or innovations made immediately after D&D, i.e. early 1980s. to:
Ron Edwards' term for a type of fantasy game which he reviewed in a series of two articles for {{Forge}} The Forge?. In the second article, he clarified his criteria for the category:
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Another commonly misused term that in broader circles is often used to mean to:
The term "heartbreaker" is also more generally used to mean Changed line 11 from:
The original list of fantasy heartbreakers are: to:
The fantasy heartbreakers from Ron's two articles are: December 27, 2004, at 02:17 AM
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December 27, 2004, at 02:15 AM
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- Fifth Cycle - 1990, Shield Laminating, by Robert Bartels - Hahlmabrea - 1991, Sutton Hoo Games, by Dan Fox. - Of Gods and Men - 1991, Non Sequitur Productions, by Jeffrey Konkol - Darkurthe: Legends - 1993, Black Dragon Press, by Matthew Yaro and Colin Murcray - Legendary Lives - 1993, Marquee Press, by Kathleen and Joe Williams - Neverworld - 1996, Foreverworld Books, by Erin Laughlin - Pelicar - 1996, Pharoah Games, by Lewis Nicolls (one of six listed authors, possibly the primary) - Forge: Out of Chaos - 1998, Basement Games Unlimited, by Mike, Paul, and Mark Kibbe - Dawnfire - 2000, Dawnfire Games/ Committed Comics, by Jason Marin - Demon's Lair - 1997, Lasalion Games, by Dan Hensel, Al Seeger, Dave Schmitz, and Gino Holland - Undiscovered - 2001, Eilfin Publishing, by Adam D. Theriault, Antonio Da Rosa, and Phillip Theriault - Deathstalkers - 2001, Cutter's Guild, by Mike Whitehead to:
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(1) the basic, imaginative content is "fantasy" using gaming, specifically D&D, as the inspirational text; (2) independently published as a labor of love, essentially competing directly with D&D in the marketplace; (3) the rules are similar to the majority of pre-1990s RPGs. to:
(1) the imaginative content is "fantasy" using gaming, specifically D&D, as the inspirational text; (2) the publishing context is independently produced as a labor of love, essentially competing directly with D&D in the marketplace; (3) the rules design recapitulates either D&D or innovations made immediately after D&D, i.e. early 1980s. Deleted line 8:
Another commonly misused term that in broader circles is often used to mean "bad fantasy game that the author clearly loved" or "bad fantasy game that I wanted to love". Added lines 10-25:
Another commonly misused term that in broader circles is often used to mean "bad fantasy game that the author clearly loved" or "bad fantasy game that I wanted to love". The original list of fantasy heartbreakers are: - Fifth Cycle - 1990, Shield Laminating, by Robert Bartels - Hahlmabrea - 1991, Sutton Hoo Games, by Dan Fox. - Of Gods and Men - 1991, Non Sequitur Productions, by Jeffrey Konkol - Darkurthe: Legends - 1993, Black Dragon Press, by Matthew Yaro and Colin Murcray - Legendary Lives - 1993, Marquee Press, by Kathleen and Joe Williams - Neverworld - 1996, Foreverworld Books, by Erin Laughlin - Pelicar - 1996, Pharoah Games, by Lewis Nicolls (one of six listed authors, possibly the primary) - Forge: Out of Chaos - 1998, Basement Games Unlimited, by Mike, Paul, and Mark Kibbe - Dawnfire - 2000, Dawnfire Games/ Committed Comics, by Jason Marin - Demon's Lair - 1997, Lasalion Games, by Dan Hensel, Al Seeger, Dave Schmitz, and Gino Holland - Undiscovered - 2001, Eilfin Publishing, by Adam D. Theriault, Antonio Da Rosa, and Phillip Theriault - Deathstalkers - 2001, Cutter's Guild, by Mike Whitehead Changed line 29 from:
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December 21, 2004, at 12:29 PM
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majority of pre-1990s RP Gs. to:
majority of pre-1990s RPGs. December 21, 2004, at 12:06 PM
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Another commonly misused term that in broader circles is often used to mean "bad fantasy game that the author clearly loved" or "bad fantasy game that I wanted to love". December 17, 2004, at 04:00 AM
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Describe Fantasy Heartbreaker here. to:
Ron Edwards' term for a number of fantasy games, characterized by (1) the basic, imaginative content is "fantasy" using gaming, specifically D&D, as the inspirational text; (2) independently published as a labor of love, essentially competing directly with D&D in the marketplace; (3) the rules are similar to the majority of pre-1990s RP Gs. References:
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