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A broadly-used term with multiple meanings. (1) Most commonly, this means dealing with concerns of the players and GM, as opposed to the characters in the gameworld. Examples of metagame concerns could include spotlight time, plot scripting, and who brought the munchies. i.e. External to the diegesis. (2) Within GNS theory, this is a Character Component including all positioning and behavioral statements about the character, as well as player rights to override the existing Effectiveness rules. (3) Within Ron Edwards' layered model, all aspects of play that concern non-Explorative matters or priorities -- i.e. Social Contract and GNS mode (aka Creative Agenda).

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Page last modified on August 02, 2005, at 01:25 PM by John Kim

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