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Many recent indie game releases share similar traits. Common elements include:

  • NP Cs are treated as opportunities,
  • The game is extremely tightly focused on one very narrow sort of character and/or one very narrow sort of situation
  • conflicts use the resolution system (rather than Drama) and
  • adventure design has a goal of still being interesting even if the players had all of the GM's notes

References:

New Wave Games Forge Thread

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Page last modified on April 11, 2006, at 02:21 PM by ScottMartin

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