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A mode of play first presented as a manifesto by role-players in Turku, Finland. They call for in-character feeling and thinking to be given the highest priority, to such an extent that even communicating the experience to others is secondary. Within GNS terminology, this could be described as: Simulationism, Character Exploration, mainly Drama or low Points-of-Contact Fortune mechanics, highly reinforced through an explicit Social Contract.

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Page last modified on August 02, 2005, at 01:25 PM by John Kim

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