Main Menu (edit)
Random Average Blogpmwiki.org |
I think it's good to have benchmarks to shoot for, but I thought it might be useful to take a look at how a just-turned-70 hunter can GET there, BEFORE Kara. Why? Because I didn't know all this stuff when I hit 70, and I wish I'd had someone to give me pointers beyond "you really need to gear up." (it was a long time before I even tried to get anything but the +35 2-hander Agil enchant on any of my gear, and I just found out about the Helm Glyph from CE by ACCIDENT while reading a ROGUE blog). I hope that knowing this stuff ahead of time will help other players spend their online time (a) efficiently, but (b) however they enjoy while (c) working on something (if they want) that will make their gear stronger, long-term. Enchants: (using the term loosely)
Gems: When you're lucky enough to get things that have gem slots...
Ranged Weapon: Valanos Longbow (a blue Bo E world-drop you can usually find on the AH), or some equivalent (Telescopic Sharprifle drops from TK, the "bow of the Torn Heart" from a longish L70 quest chain, etc.) For BG-fans, the Arena Season One crossbow is now available for about 27k (!) battleground honor, and won't be replaced by anything better before late kara. Until you can get or afford one of those, Hemett's Elekk Gun from the Nesingwary quest chains in Nagrand is a decent standby (and soloing the bosses in those chains is excellent kiting practice). Melee Weapon: The Sonic Spear from Shadow Labs, the two-hander you can buy once you have sufficient Hellfire faction rep, or ... yeah, sure the Arena Season 3 Hunter's axe, if you do Arena -- it has no rating requirement and doesn't cost many points. Until you get one of those, Terokk's Quill (a Terokkar/Auchenai Crypts quest reward) or the Crystalforged War Axe (a blue Bo E world drop available on AH for about 135g) are decent standbys. Bonus reward for grinding rep to get the Hellfire Peninsula rep weapon: Shattered Halls drops another Beast Lord set piece, and Ramparts has a very nice set of Blue hunter gloves in there as well. Generally (ONLY generally) I wouldn't spend the money putting an enchant on green armor (you have no excuse not to get a scope on ANY WEAPON YOU HAVE, however). However, don't turn up your nose at green drops for your armor pieces, sight unseen: some of them (usually "of the Bandit" gear) are VERY good, with an Item Level rating around 120, making them comparable to some of the lower-end Kara-grade epics despite their color. Those are worth spending the money to enchant. What's not mentioned here: Good-for-hunters, one-handed weapons that can get the +20 Agil enchant and be dual-wielded. Until 2.2 (I think) the +20 1-hander agil enchant didn't exist, so dual-wielded one-handers simply couldn't compete* with a two-hander with the +35 agility or Savagery. That's not the case anymore, but there's a lot less knowledge out there on the intarweb about the kinds of one-handers a hunter should keep an eye out for. If anyone has suggestions on what's good in that department, please chime in. (* - For hunters, who really only use their melee weapons for Stats.) |
