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I lasted a whole week without spitting out any G/N/S terminology...

Game Design

…and…

Hmm. I think I’m going to go a bit longer, despite someone handing me (another) nice short definition for the three styles of play today.

It’s not the most accurate description, exactly — I might put it in my own words later — but it works. For what it’s worth the whole thing has really helped me (personally) understand why some of the people I play with react to in-game stuff the way they do. Hell, it helps me understand my own enjoyment (or lack) of a game session.

If nothing else, it made me notice when I’m sitting with a group of six people who think they’re all there to play the same game and three want to play game A and two want to play game C and one wants to play game B, and the issues that might come out of that. That’s Result — it makes me a better GM — maybe even a better player (arguable).