Huh. What Devouring Earth "eminators" do...

From the CoH Forums:
[blockquote]Quartz crystals give a +to Hit (which is technically different than +ACC from enhancements) of around 300%. The Fungi make them resistant to statuses, the Cairns raise their damage resistance, and the Trees of Life regen their hit points.[/blockquote]
And there you have it.
Comments
Quartz - "Super Reflexes? What Super Reflexes?"
Cairn - "Why won't this damned thing die!"
Fungi - "Uh.. Do trees not sleep after all?"
Tree of Life - "We can handle them, they should be almost dead after that.."
Posted by: Hythian | September 13, 2005 4:52 PM
Oh... THAT'S why Cobalt hates Guardians so much.
Posted by: Doyce | September 13, 2005 5:06 PM
(Gremlins are preventing me from logging into the Blog of Heroes!, so please excuse me as I perform a hijack.)
*** Dave asks: Good to know. What's unclear is whether, if a DE is Deceived/Confused and they lay a goody, whether the benefit redounds to the heroes or not (a la Force Field Generators).
Based on the casual field research performed by Malcalypse Labs, deceiving a generator does not appear to give any benefits to the players. It does, however, appear to shut down the useful benefits for the Devouring Earth.
Posted by: Mal | September 14, 2005 7:20 AM
One Quartz crystal basically nullifies the entire SR pool simply by giving them such a sick to hit bonus that it doesn't matter what your defense is, they are gonna hit ya.
Posted by: Hythian | September 14, 2005 2:25 PM