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Granted, the book's so big you'll hardly notice...

Game Design

Huh. I forgot to post this.

If you’re in a game or hobby shop and happen to see the Deryni Adventures RPG (based on the books by Katherine Kurtz), check out the byline page: I’m one of the contributing authors.

The game’s written for the FUDGE system, and I wrote the “Fatigue” rules that the game uses (originally written, I think, for … Amber, but never really used much, then converted to Fudge and Swift.)

Anyway, it was cool to see my name in print.

Comments

It's a cool feeling. The first time I saw my name in a book was when I did some testing for McMillan Publishing and I got listed on the credits page of the 1995 CD-Rom Buyer's Guide. It's dorky but I think I still have a copy of that laying around.

W00T!

Hey, you said you wanted to get something published this year ...

My name is in the manual for the original Diablo game from Blizzard, though only as a beta-tester which isn't anywhere near as cool.