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One frog, squished into two pages

Game Design

For no particular reason, I decided to see if I could (via harsh editing and severe formatting) squish the Frogger rpg I wrote down to two pages.

Result.

Downside: I lose all the great illustrative quotes that kept me chuckling while I wrote the original rules.
Upside: everything is much more concise — I wish I’d done this during the 24-hour time frame, then let it expand back to normal dimensions and more explaining — it would have been better.