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February 26, 2002

Session Seven

Star Wars Campaign

Session seven was on Friday the 22nd, and I'm going to talk about that as well as a few notes on the prior sessions.

First, let's summarize.

Session One was a rescue-in-space scenario where the characters (all members/servants of the Antilles household and currently stationed on Coruscant) are tasked by the Senator to recover/rescue an agent who has important information from the fringe. A ship is hastily bought (via a loan from the Senator) and the mission accomplished with no small amount of pain and blaster fire. The ship is beat up quite badly, and everyone learns the inherent usefulness of Starship Operations: Transport.

Session Two ostensibly involved a favor for one of the Twi'lek Senate officials, in which the group would recover the official's missing son. It was actually a clever means to an end for Senator Prince Antilles: in investigating the disappearance of said Twi'lek (during trips to both Tatooine and Ando Prime), the party managed to reveal that the twi'lek official not only wasn't related to the kid, but had strong ties to the Hutt criminal syndicate. The offical leaves Coruscant and the Twi'lek Senator (whose name currently escapes me) the official was working for is disgraced and discredited. The heros were a bit miffed that the Senator sent them into this blind.

Session Three had the party sent to recover a missing shipment of supplies that the Senator had sent to a poor low-tech settlement. What the party realizes upon being assigned an Air Car in order to search is that the low-tech settlement and missing shipment are both somewhere in the lower levels of Coruscant itself. Delving into the guts and abandoned roots of the City Planet ensues, and the party runs into several nasty force users employing Gamorreans, and some kind of "Darkside Ghoul" that had been locked in the undercity for years. They eventually retreat, having recovered most of the supplies, and leave further investigation and heroics to another day... or perferably another group.

Session Four and Five were "Welcome to the Jungle", an inherently under-explained and incomplete module that nevertheless had a good premise that was useful to me. The Senator assigned the group bodyguard duty for a member of the diplomatic corp (old friend of the senator's) about to have a meeting on an Ithorian Herd Ship. Blackmail at the end gets the Ithorian home-world very upset with the captain of the herd ship, and the group makes off with quite a bit of hush-money and a cordial hatred of hoojibs.

Session Six and Seven used, at least in part, "Kashyyk in Flames", also from Star Wars gamer. A more interesting module, which I started by putting the players into a Senatorially-hosted ball at the Antilles Estate. The players are to act as escorts for various guests. In the process they impressed the Wookie Senator enough that he requested Senator Antilles aid in shipping some documentation and supplies back to Kashyyk. Wackiness ensues, and the party ends up revealing a plot that would have allowed the Trandoshan Senator on Coruscant to pass legislation to allow logging and mining operations on Kashyyk in unpeopled areas.

I'm pleased with how things are going, and I'm just about ready to start pulling in threads from previous sessions and get the main story arc really flowing. I was happy with the Alderaanian Embassy Ball -- it let me introduce some good NPC's I can use later, and bring in some of the more interesting members of the Senate for a cameo appearance.

Last session, Robert had to bow out of the game, so we're down to five. I'm considering two possibilities: adding a sixth (probably Lori), or keeping it at five to let us focus a bit more. Then again, with this group, focus is always a problem, and would be if there were only two people. Still, can't say we don't have fun.

The end of session seven also led to a good cop/bad cop confrontation between the group's jedi padawan and the grizzled spacer scout. On one hand it was a great scene, but on the other, player vs. player interaction (espeicially when one has a clear situational advantage) are always fraught with alot of high emotions (and personal stress for the GM.)

C'est la vie. It has been interesting. Hopefully it will remain so.

Finally, a really gamer geek quiz

What D&D Character Are You?

I Am A: Neutral Good Half-Elf Bard Thief


Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.


Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.


Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.


Find out What D&D Character Are You?, courtesy ofNeppyMan (e-mail)

Thanks to Ms. Roy for this link.

February 23, 2002

Chargen

Good Starwars Chargen Tool Okina-rdae.com

February 18, 2002

Geek News

Official D&D Game Rule FAQ has been Updated (02/15/2002)

Ghengis Con

Ghenghis Con was very cool for me last year, because it was my first real experience stepping back into mainstream gaming, something I hadn't been a part of since starting the on campus gaming org in college that introduced me to most of my friends.

Last year was a new experience for a lot of people -- d20 was starting to catch on seriously, and Living Greyhawk was just really getting rolling (having only really run at one or two major cons prior to that point), and I had a great time. I didn't GM, either -- I just played.

This year was better. Jackie came with, we played all the Living Greyhawk stuff together, we had a great time with a lot of our favorite people to game with, I introduced my wife to a few people I knew that she didn't, and I didn't have to GM this time either.

The best part was that I really didn't think we'd be able to go this year at all, and instead we got to play almost everything I was interested in playing. Very cool.

So, heydy ho to all those folks out there I saw, and all the ones I missed, and hope to run into you again soon.

February 11, 2002

Other Game Writing

Randy updates his blog with comments about the various games he playing or planning on running at Q.E.D. -- Quinn Elicits Dismay. Interesting and fun stuff which contains Randy's (unsurprising) answer to the question "Which game do I like better? Amber or Anything Else?)

February 8, 2002

Game Tonight

Session Seven? I need to put some GM logs up for the game, but nothing today. Need to get the house cleaned up and run errands.

Robert and Dave G can't make, so it'll be... well, weird, not to put too fine a point on it.

Update

Actually, a couple people couldn't make it, so Session Seven hasn't happened yet, and we ended up running a small Oriental Adventure game that started on Saturday and sequeled into a Sunday afternoon session, so I've yet another intermittent game to write about.

February 2, 2002

My new super-secret identity

molm.gifI am... Man of Leisure Man!

I think I'm smiling just a little too much, though. The somewhat bemused expression is dead on, though.