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I'm number 1 on Google for d20 random encounters.
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I'm number 1 on Google for d20 random encounters.
JRADE DISTRICT, CORUSCANT - The Jrade School Board expressed shock and dismay at the finding of death sticks in a public subadult school. PSAS-5128, in northern Jrade, has instituted mandatory locker and body searches after two Level Six students were found in possession of death stick and death stick paraphernalia. "We're determined to find out where this filth is coming from," said Principal Havidald Guffin. "For Core's sake, it's our privileged children affected here."
(originally reported in Holonet News)It stands for Total Party Kill.
I've never perpetrated such a thing on any of my tables.
Until Saturday.
Long story short: in a lighthouse, someone (okay, it was Rey) cast a wall of fire in a room containing six 250-gallon copper tuns full of lamp oil.
In the next room were sixty-five five gallon clay jars full of more oil.
I'd mentioned that they were passing through rooms full of buckets of sand, and that the sand was there to control fires, because of the risk involved in having all the lamp oil....
...then I mentioned the big copper casks. The fact that they were full of oil was not specifically stated, but no one at the table claimed that the clues hadn't been there. Mostly, there was a lot of rueful head-shaking.
It was a playtest, so it didn't 'count', but it was still sort of fun.
Me: "You take... as near as I can figure... you take about 500d6 fire, plus the same amount of explosion damage."
Them: "Wow."
Me: "Then the lighthouse falls on you."
~Another funny bit.~
Me: So... four months later, you wake up in the nearby village...
Rey: ...where we've just landed.
Excerpt from an advance review of the Revised Core Rulebook
Moving into the classes section, we see some of the largest and most fundamental changes to the game thus far. No class has gone untouched, and most of the changes seem to be for the better. Some abilities simply were renamed so they made more sense and were consistent with what was elsewhere in the books, while some abilities were radically altered or even removed/replaced. In some cases, these changes are for the better. The Fringer has become a much more attractive class, thanks to the addition of some bonus feats and more frequent and earlier-attained bonus class skills. Others, however, remain to be seen; the Scoundrel has lost the Sneak Attack class feature, and some of the Defense scores have been lowered by 1-2 points (though the Soldier's has gone up), putting every class on a very level playing field. One of the most significant and pleasing aspects of the new Force classes is that they get to choose which Force feat (Control, Sense, or Alter) they get as a bonus feat at early levels, meaning more customization for the Jedi. And, of course, the addition of the Tech Specialist class is a major change. Very skill-oriented, the class features of the Tech Specialist include the ability to make Masterwork items, bonuses when performing research, and other non-combat, technically oriented abilities.
Interesting stuff.
Dave has used MT (and mad design skillz :) to come up with a great page for a character he's running for the Ill Met in Amber PBeM. Truly Excellent.
I wish I was playing in a game, so I could do something this cool.
Oh, wait. There's DAVE'S game. And RANDY'S game (except I sort of already have a page for that).
*wanders off to design a comic-book-style blog.*Putting it mildly, my review of Legend of the Five Rings Magic of Rokugan (for d20) was well-received by the staff. I'll post up a link when they publish it to the site.
I enjoyed doing the review quite a bit (would have liked more time, but the situation demanded a quick turn around), and I hope I get a chance to do some work with that site in the future.
Update
That was fast: You can see the review here (although they stripped the formatting... c'est la vie).
Not many. I'm writing a review for an online Gamer Magazine, on a d20 sourcebook. I'll link to that that when it's up.
I purchased Spycraft for d20, which I hope to incorporate some ideas from into the Living Pulp endeavor. Star Wars this weekend, and I believe I owe this site an update on what's happened in the last few sessions, so expect those soon. (Yay, something else I need to do.)
WotC has released some new infor from the revised edition of the rulebook that coming out in a few months. I've 'implemented' a few of these changes on the Star Wars pages. Here's the highlights:
In the House Rules section, details on how Armor is going to work -- it's damage reduction now, doesn't interfere with Class Bonuses to Defense, and seems to work fine against criticals.
The Scoundrel has been revised, and those of you with levels in this class should update their characters to reflect this version. Of note is the change from "Sneak Attack" to "Precise Attack", which is a nice because it 'kicks in' sooner. They've added a Gambling skill (I imagine you could use this instead of a profession check to make money), but the Defense advancement for the class has dropped A LOT (probably because Scoundrels, with their already high dex, were unrealistically unhittable).
Anyway, lots of stuff. Off you go.
Just too, too funny:
Area Woman Finds Sith Icon in Pastebread
Or not... still, a pretty fun read. Holonetnews is a good, immersive site. I like reading all the advertisements.
Star Wars tonight. Should be interesting.