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April 12, 2005

Evolution of the Game

I think to myself that this last week has been incredibly slow on CoH in terms of leveling up...

Then I got back to the Wiki Page and note that, between Hang Time, Strategist, and the rest I've still dinged five levels.

That said, the last ten days on the game have been almost ENTIRELY role-play oriented: there was, in fact, at 20-hour, three-day period where I didn't run a single mission of any kind.

Upside: some of the best roleplay, online or offline, that I've ever engaged it. Wow. Just... wow. Holy intense, Batman.

One of these days, I'm going to list the pros and cons of that kind of roleplay versus face to face, and why it is I enjoy both so much, but not today... this is mostly just a random update.

April 6, 2005

Hang Time's evolution

About a week ago, playing CoH, I had the chance to pick up a new power on Hang Time, who's up in the mid-30's on level now.

Well, let me back up. The way I should say this is: "since I created and started playing Strategist, the grumpy old bastard was involved in a TON of really good roleplay and stories and playing with some really great and interesting people... and fun, upbeat Hang Time was just generally ignored."

Frustrating. Very much so -- to the point where I was actually considering either retiring the character or removing him from the Super Group and just using him as a "Go. Hunt. Kill Skuls" character from then on. There wasn't anything "going on" with him.

So anyway, I had this power to pick. What I'd been saying up to that point was that I was just going to get this passive thing that made me run a little faster. Not flashy, but very useful on missions.

I decided not to do that. Lee suggested picking up a psuedo invisibility power, due to its usefulness, and I thought of a really, to me... an interesting thing that I could do to explain it that, if it WORKED, *might* ...

Okay, this is my unkind thinking about it:

... might make Hang Time deep enough for the folks I was playing with as Strategist to interact with.

These following four posts are about what happened in the next two days after that. Three of the four posts are logs of the events within the game. They are unscripted, improvisational roleplay.

They changed... everything.

And I think they're pretty fun to read.

Hang Time runs into Barometra and finds out he's see-though.

"I've never wanted to Give Up Before."

Whiskey Kiss, part 1.

Whiskey Kiss, part 2.

There's a lot more that's happened since then, but that's the core of it.

Well, *I* had a good time...

So, last week, on CoH, I was running a mission with a friend, and we were ICly discussing the Lord of the Rings -- it came up because one of the rooms in the ruins we were in kinda looked like Moria... anyway.

In Character, that friend hasn't seen basically any movies -- has read the LotR books, but not seen the flicks. Hang Time is an unrepentant movie-lover, so when the discussion turned to 'who, out of the Super Group, would you cast as the various characters in the Lord of the Rings' -- this difference of view became apparent, and Hang Time told her she had to come over to his place THE VERY NEXT DAY to watch the movies. It was very off the cuff.

Then, that character's player and I got together and wrote up what happened. This is the result: Alliance of Champions :: Totally not a Date: Hang Time makes Scorpia watch LOTR.

While some of the jokes only make sense if you know the other members of the SG... some of them are universally funny, in my personal opinion. :)

It was very well received by the masses. :)