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October 31, 2005

Weekend in SNAFU

This weekend, I pretty much played CoV. Mostly Kethos (Dark Melee/Fire Brute), the head of Devil's Night, a bunch of criminal anarchists.

Devils Night was formed to emulate a theme of anarchy for the sake of personal freedom, chaos for the sake of breaking down order, and a disregard for societal norms that often bleeds into the psychopathic.

Social Darwinism meets Anarchism.

Break down order. Destroy something pretty. You probably wouldn't put it in those terms, but that is the drive that lies underneath.

"He was inclined to anarchism; he hated system and organization and uniformity"
-- Bertrand Russell

"Greed is for amateurs. Disorder. Chaos. Anarchy. Now that's fun."

He's on Virtue, and the SG has a non-aggression pack with The Elitists and the Order of the Bloody Rose. About two missions from level 14 and a travel power. Should have that taken care of tonight.

Tremendous backstory and just plain old story with this guy so far -- very cool stuff. The smooth disdain of Top Dollar meets violence of The Narrator and the lewd humor of Jayne.

Also created:
* Markov Chain (Energy/Energy Stalker) on Champion -- Martin from Grosse Pointe Blank meets the tragedy of the Hollows. A markov chain posits that you cannot predict the future from past events -- "Mark" gave himself the name after his family and friends were killed in the Hollowing to convince remind himself that the past is pointless. He's a bit neurotic. His therapist is very nervous.

* Barret (Dark/Dark brute) on Champion -- very large. Very, very quiet. I decided to go with Dark armor on this one after talking over all the Brute sets with Jackie and realizing that Dark has all the things I like about Fire, but WITH psi resistance. I kept dark melee cuz it's fun on Kethos and I like the punch-noises. Sounds violent.

Both are those are level 2 because... Keth is level 13. Duh. Should be more like 15 or something, but Sunday sucked ass on many fronts, and on Saturday I spent considerable time screwing around on the SG base. Don't have other character plans at this time, though I might have one more guy in Virtue. Wanna hear about everyone new folks.

I also have to give a shout out to Jackie's extremely refined Hedera (Plant/Ice Dominator), one of the heads of the Elitists on Virtue, Unhinged, her hilarious Ninja-arrows Mastermind (with ninjas named Flash Gordon and Buck Rodgers), and Merry Mayhem, her evil-ditz Stone/Dark Brute, also on Champion, and also in the Consortium of Injustice.

Best CoV Pic/Caption I've seen so far...

"I'm the 12-year-old girl you cybered with last night."

October 28, 2005

Random bits

Two things I still want to mess with in I6:

New targeting commands: /target_custom_near, /target_custom_far, /target_custom_next and /target_custom_prev. To get a list of parameters, type the command without any parameters.

Just looks like it might be useful.

UI changes to Trade Window. You can now trade salvage and type in the amount of influence to be traded.

Mostly because it looks like the only place you can see what Salvage you have, and what to do about it.

Someone mentioned that Salvage and Prestige are still broken -- that you'd seen messages for earned prestige, but the SG leaders aren't seeing any accumulation, but I didn't have a change to talk to talk to any of the PhxGd heads about it last night and check.

Very Sad

Went looking for the the Nobilis "Lexicon" projects today.

They seem to have vanished.

October 26, 2005

1.5 weeks in review

As noted here, it's been an odd week-plus.

Lesse:

HT and Scorp haven't been on together this week, though I know Scorpia did some fun stuff with someone re: the Puppy. HT also made a brief cameo in an Envoy of Shadows ass-kicking...

I had forgotten how much damage he does. Holy Hell. In playing Hype and Epitaph and Strat so much, I'd gotten used to the idea that a 'good' hit does about 120, unaugmented, and when pushed, might briefly touch 200. Hang Time's SMALLEST, quick-filler attack is in that 120 range, and attack damage spirals majestically upwards from there, up to something like 680 from an aim-build up-snipe on a purple-conning AV, while gimped to level 38. Prreeeeeetty. There is much fun to be had there. I had forgotten. I'm sorry. :)

Hype and Syn haven't moved much at all. We've got about 4 missions left in the 40-45 Nemesis story arc, but stalled about five nights back on the Nosferatu AV fight -- he can't take us down, but we can't get him down before he kicks off his 7000 point heal. :P So, we need an extra person or two, and haven't been able to play them since that night. So... stalled out. I'd like to play through that arc tonight, but I'm thinking this will be an antisocial evening. Hype and Syn have both reslotted themselves in anticipation of I6. I'll still need a respec to take some slots out of Hasten and Stamina (*whimper*), but Hype's already operating at close the same resistances he'll have in I6, we've already had our attacks very nicely diversified, and since then we've taken down 2 AV's, duoing it. I am not terribly concerned about the I6 changes.

Epitaph (call me John) dinged 21 in the Synapse TF (with War Bones, Hekuba, Midnite, Pizzaz, and Chilljoy), and hit 22 two nights back. I have stamina 'maxed' with three slots, and picked up Thermal Shield at level 22, which is already helping IMMENSELY during his numerous ubiquitous Council/Sky Raider missions and their flamethrowers. ((The new Kheldian arc is Sky Raiders, my Natural Origin contact is Sky Raiders/Council, and I'm doing the Striga Isle Arc, which is largely ... Raiders and Council. Yeah. Lots of flame throwers.))

John's also involved in a really cool storyarc with Midnite and Hekuba and War bones, and thanks to some great info-exhange with Hek's player, we've tied it very nicely into John's past and his amnesia AND the kheldian thing -- hooray, story! My only complaint is that I don't have enough time to write all the cool story ideas this and other stuff is giving me.

Pummelcite hit 10 and after LOTS of hemming and hawing I opted to get Stone Skin (S/L resistance) and put off Taunt til 12. Of course, since then I've seen almost no effect from Stone Skin and have bitched dozens of times about "this" being a perfect time to have Taunt. Meh. Level 12: Taunt and DO's = Yay.

---

CoV

Did some RP with in the CoV beta with Kethos (Dark Melee/Fire Armor Brute) and his sister Myca. Kethos will be on Virtue and founding an SG that I've already got the start of a write-up on. My tech-origin Stalker will be on Champion. I'm frustrated by that right now, since I deleted Centreshot (as the one most easily rerolled and releveled later) to free up a Champion slot to get a good stalker name, and I can't get one I like, which makes me feel like I zacked a character I really enjoyed, for no benefit.

Something Wicked, This Way Comes

Thank you for ordering from EBgames.com. Your order has been shipped completely. The status and/or ship date for each item on your order is detailed below.

Here is the status of the item(s) you have ordered:
Ordered: 2 Shipped: 2 City of Villains with Bonus!

Also, from CuppaJoe

Retail game codes will not be accepted by the system until the game is officially launched. The ONLY way to get into the 2 day headstart is with a special Pre-order code from the pre-order CDROM - beta access won't get you in, a retail code won't do it, a note from your momma won't do it. Pre-Order Box Code Only!

October 25, 2005

If you have a CoH 'freespec' (*not* one from a Respec Trial)...

Use it Soon.

(If you don't know, log in and type /respec. If you get a respec screen, that's a free one. Use it before Thursday.)

October 24, 2005

CoV headstart instructions

Two Headstart Instructions for CoV

Hello fellow Villains! Here is a basic guide to setting up your CoV pre-order account.

Important: The City of Villains beta sever is not the same as the game server so you will need to download the game before the two-day head start begins. If you’ve already entered in your pre-order serial code, we will provide you with a link to the downloader soon. We will announce the link here so keep your eye on Announcements.

If you already have City of Heroes and want to ADD City of Villains to the same account:
- Go to your PlayNC account where you should UPGRADE your existing City of Heroes account with your pre-order serial code.
- Before the head start on the 29th, launch City of Heroes from your Desktop or Start Menu. This will update the proper files for both games. At 12:01 AM EST on the 29th, launch City of Heroes, enter the Character Creation Screen, select an empty character slot and you will be given the choice to create a hero or a villain.
- Select villain and you will be ready to play City of Villains!
- On the 31st, pick up your purchased copy of City of Villains. Return to your PlayNC account and again UPGRADE your existing account immediately with your new purchased copy serial code.
NOTE: You do not need to install City of Villains from the Retail Box.
- That’s it, you are now ready to enter City of Villains and City of Heroes!

If you do NOT already have City of Heroes:
- Go to PlayNC and create a new account.
- Add a new game and enter in your pre-order serial code.
- Once you enter your serial code, you will receive instructions about how to download and install the game. (If you’ve already entered your serial code and did not receive this information, we will announce the download location here soon!).
- On the 31st, pick up your purchased copy of City of Villains. Return to your PlayNC account and ACTIVATE your existing CoV pre-order account immediately with your new purchased copy serial code.
- That’s it, you are now ready to enter City of Villains!

If you have City of Heroes but want to create a SEPARATE City of Villains account:
- Go to your PlayNC account and ADD a new game.
- Enter in your pre-order serial code (IMPORTANT NOTE: If you create separate City of Heroes and City of Villains accounts you will have to pay for them separately and will not be able to take advantage of combined City of Heroes and City of Villains pricing).
- Once you enter your serial code, you will receive instructions about how to download and install the game. (If you’ve already entered your serial code and did not receive this information, we will announce the download location here soon!).
- On the 31st, pick up your purchased copy of City of Villains. Return to your PlayNC account and ACTIVATE your existing CoV pre-order account immediately with your new purchased copy serial code.
- That’s it, you are now ready to enter City of Villains!

CoV: Kethos pix

Just a few screenshots of the main guy I've been messing with on CoV. Kethos, Dark/Fire Brute.

Dunno where I'll be playing him. Potentially on Virtue, but it's hard to say.

I had another guy on the Beta that I enjoyed quite a bit, but he was over on Test Server 02, which is closed now, so no screenies.

October 21, 2005

Everything I6, that isn't Enhancement diversification:

Behind the cut:

Known Issues * Synapse TF cannot be completed

Well... I'm glad we just did it, then.

PvP Zones: Supergroups: Graphics:

Blah blah blah -- it's being analyzed to death, and the bottom line is, no one really knows how any of it will work til it's in.

UI

* Macros can now be edited directly from the power tray.
* You can now give inspirations to teammates by dragging them on to the team window.

Both Nice. Both should have been done six months ago.

* New targeting commands: /target_custom_near, /target_custom_far, /target_custom_next and /target_custom_prev. To get a list of parameters, type the command without any parameters.

Now that... is a lazy patch note.

* UI changes to Trade Window. You can now trade salvage and type in the amount of influence to be traded.

... and word is that the 99,999 limit is a bug and will be fixed.

* Super Reflexes Auto powers now add some minor damage resistance that improves as the caster loses HP.

Which, of course, they will, like a bullet-riddle hemophiliac.

* Pool powers: Stealth, Grant Invisibility, Invisibility, Combat Flight, Weave, Maneuvers, Vengeance, and Combat Jumping now Buff Defense to ALL attacks.

Which means you can now have a frustratingly small defense again Psi, instead of none at all.

Lesse... if Hype has combat jumping on, and is standing inside a Dispersion bubble... and someone invises him... 25? No, 29, dropping to 24.5 when he attacks... about the same as one Defense Inspiration.

* Defender/Controller Empathy Resurrect Powers Endurance cost reduced.

Which is good, because MAN you are gonna need to six- three-slot that fucker for recharge rate.

* Glue Arrow should no longer fade when the target dies. * Poison Gas Arrow should no longer fade when the target dies. * Flash Arrow should have Debuff FX more visible throughout the duration now.
* Fixed Teleport animation from animating twice.

I was getting that a LOT with Shade Dancer, and it was, in fact, minorly annoying.

* Some Electrical Blast, Electrical Melee and Electrical Mastery powers now have a chance to return some of the endurance they drain back to the caster.

Electrical Melee? What's that? Anyway, minor good news for Shock, I guess.

* Force Field/Insulation Field now also buffs defense to AoE Attacks. Dispersion Bubble now also buffs defense to Melee and Ranged attacks. This will all Force Field powers to better stack with all defensive powers, even Super Reflexes, and even with multiple shields from multiple allies.

Which means everything will be functioning the way you thought it did already.

* Slightly Modified some Scrapper Martial Arts damage scales, end costs and recharge times.

If this is similar to what was done in CoV, that means that Thunder Kicks base damage went down a bit, and Crippling Axe Kick went up quite significantly. I'm unmotivated to go check at this time, as I never had CAK, so I can't compare it to anything.

Debt Cap:

We have cut in half the amount of Debt you can carry at a maximum at any given time.

"... because rest assured, you gullible little tools are gonna be in the hospital a HELL of a lot more."

Enhancement Diversification

I analyze the affect of Enhancement Diversification below, now that we have hard numbers.

Warning: there will be swears.

From the Training Room Patch Notes:

Enhancement Diversification:

What does this mean?
Simply, if you are slotting Enhancements and your bonus to a single attribute reaches 70% through Enhancements, you will begin to see a drop in the amount each Enhancement should be giving you.

This is an inaccurate and misleading statement. Given the numbers listed further downin the Patch notes, it actually should read:

"Simply, if you are slotting Enhancements and your put more than two of the same SO Enhancement type, you will begin to see a drop in the amount each Enhancement gives you."

This is a HUGE difference.

If you exceed 100% bonus, then the drop will be more severe.

No...

"If you exceed three SO Enhancements of the same type in a power, the drop will be more severe."

We have added to the Enhancement Slotting screen a display of how much bonus you are getting from your Enhancements. When you are adding in Enhancements that will be reduced in effectiveness you will be able to tell.

... how much you're being screwed.

Note that this only affects Enhancements of the same bonus. So you can have a Damage bonus of 66.66%, and an Accuracy bonus of 66.66% (from 2 SO Damage and 2 SO Accuracy Enhancements) and you will not be affected in any way. Adding in another SO Damage Enhancement will not give you a 99% bonus, but a 94% bonus, because the damage bonus now exceeds 70%.

Again, this isn't about a breakpoint at 70%, it's about breaking it at the third and higher enhancement. 70% is true for "Schedule A" enhancements, which, granted, is the majority type, but it's not right for stuff like ... Defenses. Any of them.

A good rule of thumb is “2 Single Origins Enhancements = No Reduction. 3 SOs = Slight Reduction. 4, 5 or 6 SOs = Major Reduction”

See... THAT is the actual truth.

What if I don’t have more than 2 SOs of any one type in my powers already? Then you have nothing to worry about, your character will function exactly as they did previous to this feature being added.

Don't worry, only Tanks are really and truly screwed.

Does this affect Dual Origin Enhancements at all? Yes. If you have 5 DOs of all the same type you would normally get an 83% bonus. Because of Enhancement Diversification your bonus will actually only get an 82% bonus. If you have 6 DOs of all the same type, instead of a 100% bonus you will have a bonus of 95%.

How bad is it for the Resistances and Defenses? Simply put, if you have six slots in a defensive power at level 21, all of which are DO's... and at level 22, you 'upgrade' to six SO's... you will see no change whatsoever in your damage taking capacity.

In fact, if you want to know what kind of damage your tank is about to start taking in I6, go to a store right now and swap DO's in for your SO's in all your defense powers, even up.

Then pucker up.

Are Hamidon Enhancements affected?

Who the fsck cares?

What about Stamina? I need this to make sure I have enough Endurance to power my powers. Because of the effect that Enhancement Diversification has on the Stamina power, we are lowering the Endurance cost of every non-Auto power in the game by 13.33%.

... Let's just ignore the fact that six-slotted stamina now 90% less bonus. With four slots in it, it's about as useful as 3-slotted stamina is today.

What if a power only takes one type of Enhancement to begin with? You have a couple of choices. You can respec the character and only go so far as putting a couple slots into the power, or you can go with more slots and eke out a little more effectiveness out of the Enhancements.

You can fuck yourself with *this* thorny branch or *this* barb-wire wrapped pole..."

Hot-diggety.

What Enhancement Types are what bonuses (schedules)?

Schedule A Enhancements (33.33%, 16.66%, 8.35%) are:
Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff
These bonus types start to see reduction when the bonus is 70% or more, and a severe reduction at 100% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:

((What it used to be at is in parens.))

1 SO: +33.3% ((33.3))
2 SO: +66.6% ((66.6))
3 SO: +95% ((99.9))
4 SO: +100% ((133.2))
5 SO: +105% ((166.5))
6 SO: +110% ((199.8))

In short: if you six-slot your attacks, you want 2 accuracy, 3 damage, and 1 of whatever the secondary effect is.

Yeah: diversity.

Schedule B Enhancements (20%, 10%, 5%) are: Range, Defense Buff, Resist Damage, To Hit Buff These bonus types start to see reduction when the bonus is 40% or more, and a severe reduction at 60% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:

((again, in parens...))

1 SO: +20% ((20))
2 SO: +40% ((40))
3 SO: +56% ((60))
4 SO: +59% ((80))
5 SO: +62% ((100))
6 SO: +65% ((120))

So, if you want to see about where your defense will be, fully six-slotted with SO's... open up CoH planner and take all your defenses down to three +1 or +2 SO's in the current system, or get in the game and slot in 6 +2 DO's in everything.

If Hype stays slotted just as he is (sixed in both his primaries, 4 resistance slots in Tough), his Smash/Lethal resistance drops to about 70-75%. Gilly is EXACTLY the same with just her two primary powers, but if I add Tough to her build, I CAN actually cap smash/lethal on her... downside for Invul is that their resistance to other powers is lower than Fire's... Fire sucks equally pretty much across the board.

The REALLY annoying thing -- there's virtually no reduction in over-all resistances if Hype just leaves his defenses 3-slotted... the extra six slots in the two primary defenses and the extra one in Tough net him a grand total of about 4% increased resistance, across the board.

I beginning to see where there's so many "resistance shield" type secondaries for Corruptors over on CoV.

Schedule C Enhancements (40%, 20%, 10%) are: Interrupt This bonus type starts to see reduction when the bonus is 80% or more, and a severe reduction at 120% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:

I was going to say who cares, but Hang Time actually uses a single interrupt reduction on his snipe, which means it's only interruptable for the first 3 seconds, even though the animation is six seconds long... it's very useful.

But I digress.

Schedule D Enhancements (60%, 30%, 15%) are: Knockback This bonus type starts to see reduction when the bonus is 120% or more, and a severe reduction at 180% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:

Might as well drop in a slot for knockback in your powers, folks... your tanks are going to need that precious time while the mobs are getting up and running back into the fight.

Jesus.

Bottom line: the reduced bonus from slotting the 4th, 5th, and 6th SO is much worse than I'd guessed.

Hype will still be able to Cap his smashing resistance, as long as he's with Syn and she keeps her (1 minute duration) Increase Density on him. His Lethal resistance is going to be the 70's. Fire is still over the cap, but only barely. Energy is at about a 45-50%, but ID will push that close to the 90% cap. Negative energy will also be 45-50%. Toxic at 20 (gee... I might be able put a couple resistance slots in it to get it to 30... seems I'll have some to spare...), and Psi = Nothing, as usual.

Gilly's about the same boat. Pummelcite... jesus, I just wince.

Tanks are going to really REALLY want a defender of ANY kinda around (although Stone and Ice armor will want Force Fields more, while everyone else will want Sonic or Kinetics or something like that. The debuffing sets like Rad and Dark and Trick Arrows will continue to be unappreciated and misunderstood.

The Elitist Villain Project is Done...

... at least for me.

Let's say the "start" didn't smell particularly "fresh."

For now, look for Kethos over on Champion. If you don't see him... he's probably right behind you.

October 20, 2005

Because Stan asked last night...

City of Heroes Official Forums

Due to the Free Expansion Issue #6 "Along Came a Spider" that is now available for download prior to being released on the live servers, players may be experience longer than average connection times, slow patch downloads or may be unable to connect to the updater. We are looking into ways to reduce these issues and hope to resolve all connection problems soon.

October 18, 2005

Villanous Intent

So... City of Villains, preordered, with character concepts and story ideas on the way:

Kethos, some version of */fire Brute. His (half-)sister, some version of */fire Corruptor... possibly with some sick little inter-family stuff going on, plus possible involvement C, a Drusilla-like Mind/Mind Dominator. My only problem with playing Kethos is I talk in his voice the whole time and as a result my throat starts to hurt after about two hours.

My stalker (I hope to get a... BOY I hope to get a certain name when the lapsed accounts open up. We'll see), who's grew up in Eastgate and who's family was destroyed (if not killed) by the Hollowing and, without goals, became a military sniper, then CIA spook, then mercenary assassin. His counterpart in Paragon City? A young, idealistic, "Hiya, Heroes!" young lady who was the younger sister of his best friend when he was back in high school, and who wants to reform him (while he's trying to get her to see reason and give up being a Tool). CoH and CoV meets Grosse Pointe Blank.

I cannot wait, honestly, to work these stories into my already-overbooked play schedule. I just can't.

Some talk of a Villanous SG has taken play. Bones?

October 17, 2005

And just to mentioning it three times and get the hat trick.

Enhancement Buying Tactics

# Don't spend Influence on level 5 or level 10 enhancements. The levels come and go so fast that you out grow them quickly, wasting the Influence. Select the powers at the appropriate levels and slot the ones you want slotted at the appropriate levels, but never spend influence to fill those slots. Rely on drops off of the villains. Do this all the way to Security Level 12.

# At Level 12, upgrade all slots to Level 15 TRAINING. The level 15 enchancements are useful, but levels in the mid teens still go by very quickly, and Dual Origins are considerably more expensive than Training. Save your Influence. After saving up your Influence up to Level 12, you should be able to update ALL your slots to level 15 Training Origins.

# Continue using drops to bump the levels up to 17(15 ). This gives you 5 levels (12th to 16th) to save up money to purchase Level 20 Dual Origins. At level 17, you should be able to upgrade about 95-98% of all Training Origins to Dual Origins, including upgrading the plain old Training-grade Enhancements that do not have Level 20 Duals available (To Hit Buffs, etc).

# Use villain drops again to bump them to 21 and 22 as you go; save your Influence for the upgrade to 25's at Level 22. By the time you reach Level 27 and make the switch into Single Origin Enhancements, Influence issues are a thing of the past.

Seven Days

Lesse:

HT and Scorp have a puppy. Lots of fun RP stuff for Scrorpia with that -- I haven't had time to do much with it, since my online time's been wrapped up with other things.

Hype and Syn are about halfway through 47, and have duo'd about... three Arch Villains so far? Nemesis Rex, Countess Crey, Maurauder, and Bobcat, so... four. Each of the fights takes a lot of time (I used the Vangaurd Medal 3 times in the Maurauder fight), but we can do it. We also did Shadowhunter, but he's at the end of a 'defeat all' missions that's timed, and only and hour -- we got to him with 40 minutes left, got him down to about 3/4th and he threw a self-heal that put him back up to full... so... decided we needed some help on that -- we'd have beaten him, but maybe not in the time we had left -- so, called in Zazi and he went down in about four or five minutes. Easy Peasy.

Did a little grouping with those two, which turned out to be a mixed blessing -- Hekuba is a ton of fun, but someone else in the group managed to get on our 'never grouping with you ever again, jack-ass' list.

Epitaph (call me John) dinged 19 and 20 in the last week -- I was very motivated to this following the Tuesday 'bbq' event where I had to go dressed in Epitaph's costume instead of casual duds -- it just sucks not to have some street clothes to wear. Bonus: was able to pick up Stamina at 20, which helped his staying-power during a fight quite a bit, and will be even better with a couple more slots in it.

Had a really funny scene on Saturday with Pummelcite -- lots of laughter. Had the chance after that to do some work on leveling him up -- picked up Rooted at 8 (Stone Armor's anti-mez power), and got to 9... 10 is Taunt. Because I want Pummelcite (Lukacs) to be able to tank to for higher-level groups as soon as possible, I will be ignoring my Enhancement Buying Tactics and sliding down lots of influence so he can upgrade his enhancements asap, the sugar-daddy way.

---

CoV

Been running two characters on CoV's beta: Kethos (magic-origin Dark Melee/Fire Brute) and Umber (tech-origin Energy Melee/Energy Shield Stalker). Enjoying both of these builds a GREAT deal, and have been toying with some fun RP stuff around them, for when CoV goes live. I think I can get at least one of them to ten in the two days before the game opens to the general population, though both with, obviously, be following the Enhancement Buying Tactics, as much as I can bear.

This could easily swing into a discussion on Enhancement Diversification, but I'll save that for another post.

October 14, 2005

For Beta-involved folks...

City of Villains: Current Guide to Guides

October 13, 2005

Suspicious

So... here's a conspiracy theory:

1. Devs in CoH screw up and release info on the HUGELY UNPOPULAR "Enhancement Diversification" system. This has been a semi-known deal in CoV's secret beta, but the first the CoH folks have heard of it.

2. There is a massive outcry. Hundreds (if not the reported thousands) of CoV Preorders are cancelled, as are CoH auto-renewing accounts.

3. CoH Devs say "oops, geez, we forgot to mention the endurance reduction across the board, and the halving of the debt-cap (which you'll need because you'll be eating pavement so often).

4. The outcry intensifies. A significant (And alarming, if you're Cryptic) number of die-hard players ditch and diss both CoH and CoV.

5. The very next day (or actually about midnite the same day), pretty much everyone and their dog who hasn't gotten one already, gets a CoV Beta invite.

6. The next (two) day(s), the CoH server are flakey as hell, down most of the time, and unstable, leaving people nothing to do but use the CoV Beta update email to download the beta... and then play the Beta... because there's nothing else to do.

7. The CoH servers magically come back up at the same time that the 3-hour window for CoV beta closes and the Devs have hooked more of the less-rabid playerbase.

Paranoid?

Maybe. I'd be less annoyed by it if hadn't totally worked.

"It is bitter to lose a friend to evil, before one loses him to death." -- Mary Renault

Yeah. Look for Kethos. Time to SMASH.

October 12, 2005

What's in a name?

CoH Naming Policy Change

Starting 10/24/2005 the [i]City of Heroes®[/i] and [i]City of Villains™[/i] character name policy will change. Names for characters under level 35 on game accounts that have been inactive for over 90 days will be changed to unreserved status. This means that those names will become available for new character names if picked by an active player.

Holy.

Crap.

October 10, 2005

Week gone past

Certainly spent some time on the characters this week, but a lot of it has been RP stuff, so not as much with the dinging.

Got HT back into circulation a bit and ran him around with Scorpia, who was rebuilt for I5 and never really got a chance to test her build, so we did that... also ran a few missions with him solo. Gotta tell yah, defense changes or not, I KNOW when those FF shields aren't there. I mean, I *feel* it.

HT's got a lot of AV things, and Scorpia-player wants to get her back in running missions, so I'm sure they'll be around and about.

Hype and Syn dinged 47 (bringing them even, I should mention, with Scorpia). Haven't done a ton with them, mission-wise, since then. We've got two level 40-45 contacts who are still giving us stuff, so with GREAT restraint, we aren't getting into the Maria Jenkins Praetorian arc yet, even though it's the key to getting Portal Jockey.

Their RP stuff has been great. Love playing these guys.

Epitaph...

MAN I've got some stuff to write for him. Need to get on with doing it.

Still 18. Still really want Stamina. Still love the gameplay with him, and I'm liking the RP with him even more.

Moved Pummelcite, Lukacs Tolbathy, over to Champion and got him into the Storm Knights. Stone's a very interesting armor set -- very cool looking and much... umm... quieter than other Tank sets. Conversely, the Stone offense is BIG and BOOMING and NOISY and FUN.

He might be getting a bit of play time in the near future, because (a) I'd like to make him as useful as possible to what I think it a great Supergroup and (b) I love playing tanks. Got him to 7 last night, which opens up the Perez zone (important only in that I want to be able to get whereever anyone has a mission). Picked up Mud Pots at level 6, which gives him a nice PBAoE attack/taunt that really made him feel like a proper aggro-managing tank (and plays almost exactly like Flaming Aura, which makes it practically second nature for me at this point, thanks to Hype). Running him around with a fireball-tossing blaster after that point got REMARKABLY EASIER... I think they nerf Tanker punch-voke before level 10.

Also, got in a couple fun RP scenes with him that I'm sorta pissed I forgot to log -- for those with Amber background, I'm using the Keep of the Four Worlds in his background, with a much stronger Elemental flavoring, and just ...

Well, it's not Amber, but I could take his whole background and homeworld and drop it into an Amber game very, very easiliy.

Looking very forward to meeting some of the Knights this afternoon/evening.

October 8, 2005

47 Ding

47-ding_2005-10-08.jpg

(Also picked up the Dimensional Warder badge. :)

October 6, 2005

When we last left our heroes...

Lesse, what all's been going on:

Hang Time & Scorpia wrapped up the Destiny Denied storyline last week and weekend with a daring ass-kicking rescue, followed by a wedding on Saturday. Also (finally) resigned Hang Time from his role as prefect in the Phalanx -- something that was once useful but is now a pointless redundancy. Still lots and lots to do with both of those characters, once they're back from the honeymoon.

Hype and Syn dinged 46 and are still working through some of their 40-45 contacts (Tina's finally given Hype the Praetorian Arc, and "Mulder" (Janet Kellum's (aka: Scully's) partner whose name I never remember) led the duo straight to Nemesis Rex last night -- we duo'd his tin butt (took 37 minutes :) and reaped much Nemesis Candy. Fun to take down an AV with just the two of them, but c'mon -- it's Nemesis -- probably one of the easiest AV's in the game -- slow attacks, no areas, and mostly smash-lethal -- Syn's comment in the middle was "You're right, he is lame -- I'm standing right next to you all through this and c'mon, how many AV's or even minions can I do that with at this level?" Word.

We're going to try duoing Countess Crey next, I think -- she's pretty squishy -- should be doable.

Storywise, Hype and Syn have a really fun thing that's been building up since Noelle's welcome home party -- their telepathy 'filter' or 'curtain' is basically completely non-functional at this point, and they're both getting EVERYTHING from each other's head, all the time -- missions at least provide enough single-track 'combat noise' distractions to keep them from dissolving, and it's a lot of fun -- especially combined the whole quietly-engaged-and-Ashe-is-waiting-for-marriage thing to just add to the wacky fun. We've worked out where this is going to go next, and I've got a few fun things to do with Hype to make things even worse. :)

Very very much a less public couple that HT and Scorp, even in the sense of writing about them on the Forums (ironic, since ... well, it's ironic for a lot of reasons, but mostly because HT and Scorp have had a lot of stuff that had to be left out) -- from the very beginning, these two were really meant for when we're feeling more exclusive than inclusive -- we team up with other folks, but that's always the exception to the rule -- we'll play with a team for a couple hours, than make our excuses and take off back to scenes or the comfort of the Unstoppable Invincible Ass Kicking Duo.

Epitaph dinged 18 and picked up his Next Big Punch. Lots of fun, and worked out a really fun and entertaining IC 'bit' for when he first used it -- I just... really really like playing this guy, and I like the story he's got going, both on the 'supers' and 'personal level.

After some other crap going on this and last week, IC and OOC, just... no desire to play Strat at all, except for a couple fun scenes with Scorp.

Centreshot finally got a little play-time-love this last weekend, teaming up with Timbre and a handful of lower-level Storm Knights alts to kick some ass -- I think it was two Trick Arrow/Archery Defenders, one Sonic Defender, Earth Controller, Fire/Elec Blaster, and Archery blaster.

So many holds. So many Immobilizes... so many slows... MASSES of baddies out at arrow shot range, unable to get to us, slogging through quicksand and firestorms... it was quite quite impressive. Centreshot dinged 9 and 10. Good stuff.

Finally, worked out a Champion-shard version of Marek Tolbathy, aka Pummelcite -- a magic-origin Stone tanker that I'd like to get into the Storm Knights to replace my now-retired Hang-bot 3100.

October 1, 2005

CoH: Separate the OOC and IC

Okay, I just finished dealing with the player of Steve Sanders, reporter, about their posting up information in his last article that he couldn't possibly know.

Find out he did this simply because someone --

Okay.

Here is the problem.

1. For about week, Strat's level 30 clothing did not include a mask.

2. I have NEVER used that costume, in game, ever. It will be months before I do, if ever, and he's since ADDED a mask.

3. Strat's personal relationships, IC, are completely unknown, or at the very least unsubstantiated, IC.

4. I, the player, have ONLY mentioned both the new costume and the relationship on this blog, obviously OOCly.

5. That is the ONLY place it's ever been mentioned.

6. The player of the reporter had 'someone' send him this OOC info as IC info for the article.

This is impacted the two players mentioned in the article and, more to the point, pisses me off.

I don't know who sent it in. I don't care.

Knock it off.