Supers

Main

February 9, 2007

Five rings... five ATs... it makes sense.

City of Heroes Champion Server Olympics

That's just... awesome. Seriously. Would that the actual CoH devs came up with ideas this good.

May 8, 2003

Shazam

The Next Generation
Biotechnology May Make Superhero Fantasy a Reality

Just a random link. No thought behind it.

June 18, 2002

I'm Ttthooper!

I am SO SORRY I missed this game.

January 28, 2002

Up up and away

So we started playing the Justice Squad campaign this weekend. Lots of fun. Here's my personal good/bad/ugly list.

Good
- I've never been in a game GM'd by Dave, whom I've heard only good things of. No surprise, his style is different than mine, but great fun for everyone, and I always enjoy watching other people work and taking mental notes.
- Supers. It's just fun. Maybe it's not Star Wars, but I'm not PLAYING Star Wars, am I? One of the really long-running and fun games I played in in college was a Champions supers game, and I just love the feel of calculating knockback on a hex map. Whee.
- Rules. I'm pissy about BESM most of the time, but I worked my ass off on figuring out a workable version until SAS (supers from goo) comes out, and it seems to be working.

Bad
- I can't min/max a character they way I could in Champions (nor to I want to anymore), but I know the rules better than probably anyone else playing (for now). While the characters themselves are all very cool concepts and built on the same points, there was a certain feeling disparity between them, simply because of design efficiency. This isn't to say we don't all have a few points 'wasted' on things like Painting or Horseback riding, but after the play-test and redesign, I felt like the character's I designed were a little overwhelming.

(Offside of this: I'm also helping Dave by statting out some bad guy NPC's -- so I guess I'll reap what I've sown in the long run.)

All in all, really fun though, and I'm looking forward to the next installment a great deal.

January 22, 2002

Random Games stuff update

I've been putting all my spare game time into design comments/feedback/research for Dave's supers game, coming soon.

Eventually, I'll put all that goodness up here, somewhere, and link to his game, but right now I'm too dang-blasted tired.