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Randy’s running this low-powered supers-in-Gotham thing. Interesting background. Interesting atmosphere. Running it with Mutants and Masterminds, which is a 3.x d20 riff.
I’ve been feeling a vague hankering for supers stuff. (Dear City of Heroes — go Free to Play. Signed, Me.)
I expressed an interest, came up with a concept, dug around on the internet and [...]
So quite a little while ago, we started out a Diaspora game. Our schedules have been a little crazy — we did character generation in mid-January and played the seventh and final session last night — and as per normal, playing into the fourth and fifth sessions prompted a few system hacks, but on the [...]
After a series of scheduling problems, we finally got back to the Diaspora game last night for the first time in… oh, six weeks or something. Been awhile.
In retrospect, I’m glad for the delay, because it gave me time to think about a few problems I felt like we were having with the game, mechanically. [...]
I don’t listen very well, even to myself.
Short version of that post — following a session of In a Wicked Age, I came to the conclusion that there’s a certain approach to play that Amber encourages in its long-time players that isn’t exactly what IaWA is designed for, or necessarily rewards.
What do I do with [...]
I’ve been thinking (and talking) about sacrifice in games, and how that ends up playing out at the table.
Originally, I was going to amass some kind of who’s who list of games that have mechanics that let you ‘push’ to achieve victory, but in the end I came to the conclusion that that kind of [...]
There is a kind of magic in sacrifice.
No, I don’t mean literal magical sacrifices with babies and goats and stuff like that.[1] I’m talking about taking one for the team to bring said team that much closer to victory. That kind of thing earns mad respect, right?
You see this in all kinds of media — [...]
It had been my intention to introduce everyone to the Ship, Personal, and Social combat mini-games in Diaspora during the first three sessions — basically in that order.
Didn’t work out that way. As I mentioned at the time, the first session took a bit of an odd turn when Kate flipped the space combat setup [...]
When we last left our space-faring heroes, they were delivering a cargo bay full of “mining equipment” to a (one assumes) secret base on Sebastus, a moon orbiting the main planet of the Dauphine system.
I say “one assumes” because, culturally, Dauphine is pretty anti-space — they tried it once, their attempt failed miserably (from their [...]
I tell you, I don’t know why I bother prepping.
Last night was the only Wednesday in February where I could wrangle the Diaspora participants into the same location at the same time (which is an improvement; it had originally looked as though it would be April before we could play with the Cluster and characters [...]
Tim challenges me.
First, he never lets me coast during our games: not as a GM, certainly, but neither as – more simply – a roleplayer. I consider that a good thing.
Second, he challenges me on my choices. I’m not saying he busts my balls over every single thing I do in a game, but he [...]
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