June 24, 2004
Just in case your Noble needs some light reading...

Heh.

Posted by Doyce at 04:22 PM Comments (0)
February 06, 2004
Prosaic Coverup

This is what happens when Prosaic Reality has to deal with the reappearance of places like The First Castle are suddenly deChanceled.

ATAMI, Shizuoka Prefecture-Archaeologists say they may have found ruins of a submerged city from the Kamakura Period (1192-1333) off the coast of Shizuoka Prefecture.
Posted by Doyce at 11:48 AM Comments (0)
January 30, 2004
Bowing Out

Hi guys,
After consideration of things, I have decided to drop from the Nobilis campaign as a regular player. I have realized that the genre is not appealing to me (too close to "supers" I think- Amber is as close to that as I prefer to get). Having missed a couple sessions and realizing I kind of liked having an occasional Saturday free, I decided to keep things that way. I did enjoy playing Crime at times and would not mind popping in for an occasional guest appearance, but I don't think I care to commit to a regular schedule anymore. Best of luck to you all and keep smacking down those excrucian scum!

John

Posted by John at 09:08 AM Comments (3)
Death Toll from the Miami attack

View Uglified Map of Miami blast radius.

Okay, death toll is based off the rough blast radius I indicated (resulting in 320 square miles of affected terrain, then cut roughly in half due to the ocean taking up a good portion of the area), the population of Miami and the population density per square mile...

Rounding up... ~200,000 people dead. Initial estimates of half a million or more dead were (predictably) exaggerated, and the survival rate among the badly injured has been surprisingly high.

Posted by Doyce at 08:16 AM Comments (3)
January 29, 2004
January 21, 2004
Clews

Wired News: Mystery Deaths on London Flights

A 19-year-old British woman died Monday on board a Virgin Atlantic flight from Miami to London's Heathrow Airport, the airline said. A day earlier, two passengers on a British Airways flight from Miami to Heathrow died

See, this is what happens when mortals encounter Excrucian Blight.

Posted by Doyce at 11:39 AM Comments (1)
January 19, 2004
Donner, messing around

Cool link to a video of a high-voltage power arc.

Posted by Doyce at 09:55 AM Comments (0)
January 14, 2004
Saturday reschedule

Would it be possible to do Saturday's Chrysalis game on Sunday instead? Jackie have that Christmas raffle prize thing on Saturday.

Posted by Doyce at 09:16 PM Comments (3)
December 30, 2003
New Year's schedule

Due to a chronological bottleneck that I've created in Miami, it's important (if at all possible) for the Chrysalis C group to meet this weekend (more accurately, "before Chrysalis A meets again").

Now, we are scheduled for the 3rd of January, which I believe is when Dave and Margie are juuuuust getting home -- something tells me that will be difficult.

What's I'd like to do as an alternative is meeting on Sunday the 4th in the afternoon. That will (hopefully) give the Consortium time to get settled in a bit, and still give us a session before the next "A" session on the 5th.

Thoughts? (Including the possible impact of Margie's tooth, which I'm sure might be a factor.)

Posted by Doyce at 01:48 PM Comments (5)
December 06, 2003
Chrysalis C

4pm today

Posted by Doyce at 02:02 PM Comments (0)
December 04, 2003
Schedule through February

Crysalis A and C schedule, that is.

Dec 06 - Chrysalis C
Dec 08 - Chrysalis A
Dec 20 - Chrysalis C CANCELLED
Dec 22 - Chrysalis A with two guest stars? :)
Jan 03 - Chrysalis C
Jan 05 - Chrysalis A
Jan 17 - Chrysalis C
Jan 19 - Chrysalis A
Jan 31 - Chrysalis C
Feb 02 - Chrysalis A
Feb 14 - Valentine's Day: Chrysalis C CANCELLED
Feb 16 - Chrysalis amalgam game?
Feb 28 - Chrysalis C
Mar 01 - Chrysalis A

Posted by Doyce at 11:17 PM Comments (0)
November 26, 2003
Finally...

Character sheets somewhat updated on the website.

Posted by Doyce at 01:03 AM Comments (1)
November 23, 2003
Foiled by the Power of Slick Friggin' Ice

12C session postponed due to inclement weather.

Posted by Doyce at 05:54 AM Comments (0)
November 12, 2003
Unbelievable

Via Stan, myths and folklore from the homeless children of Dade County, New Orleans, Chicago, and Oakland, California.

On Christmas night a year ago, God fled Heaven to escape an audacious demon attack. The demons smashed to dust his palace of beautiful blue-moon marble. TV news kept it secret, but homeless children in shelters across the country report being awakened from troubled sleep and alerted by dead relatives. No one knows why God has never reappeared, leaving his stunned angels to defend his earthly estate against assaults from Hell. "Demons found doors to our world," adds eight-year-old Miguel, who sits before Andre with the other children at the Salvation Army shelter. The demons' gateways from Hell include abandoned refrigerators, mirrors, Ghost Town (the nickname shelter children have for a cemetery somewhere in Dade County), and Jeep Cherokees with "black windows." The demons are nourished by dark human emotions.

I can't decide whether to be deeply saddened by the kind of life that's portrayed in the article, or to use the whole thing as the incredible treasure trove of story it is.

The secret stories say the angel army hides in a child's version of an ethereal Everglades: A clear river of cold, drinkable water winds among emerald palms and grass as soft as a bed. Gigantic alligators guard the compound, promptly eating the uninvited.
Posted by Doyce at 10:37 PM Comments (0)
November 06, 2003
Current schedule, through November

Change to this schedule...

Oct 25, Saturday: Chrysalis C Cry Havoc
Oct 27, Monday: Chrysalis A

Nov 1, Saturday: Chrysalis C

Nov 8, Saturday: Chrysalis C
Nov 10, Monday: Chrysalis A

Nov 22, Saturday: Chrysalis C
Nov 24, Monday: Chrysalis A

Nov 27, Thursday: Thanksgiving

Posted by Doyce at 09:45 AM Comments (2)
November 01, 2003
11/1/2003

The Game (group C) is at Dave and Margie's, ~5pm.

Justin's game starts at 2pm in Arvada, so that's cutting it close, but that should be about right.

UPDATE: Justin's game is postponed until tomorrow, so how about 3pm?

Posted by Doyce at 10:54 AM Comments (0)
October 26, 2003
Update

After this post, this page will ping blogrolling as http://nobilis.average-bear.com

Posted by Doyce at 04:34 PM Comments (0)
October 09, 2003
The secret life of a Thunder God

All right, Donner, what are you up to?

(Note to self: I simply must work this into the story somehow.)

Posted by Doyce at 10:50 AM Comments (2)
September 26, 2003
Look, Corn!

Just for the record, this is not how I envisioned the scene in which you recover Amaciel's spirit from the cornfields of Iowa.

Posted by Doyce at 01:31 PM Comments (0)
September 15, 2003
Kludge

Tweak to the page layout to change the visual grouping of the two chancels, which then required rearranging the stuff below it to keep the composition balanced.

Posted by Doyce at 05:13 PM Comments (4)
Blog bits

I should note that I renamed the 'Thought Records' categories to follow the "Thought Record - [Domain]" format, instead of the "Thought Record - [Name]" format.

Shouldn't change anything for anyone, but if you notice discrepancies or a broken link, lemme know.

Posted by Doyce at 03:58 PM Comments (0)
July 31, 2003
Query: Game Schedule

In theory, we're scheduled to play Nobilis Aug 2nd, 16th and 30th, then Sept 13th and 27th.

The August schedule presents some difficulties however, since Lee and De are tied up on the 16th and I and Jackie will be out of town on the 30th.

SO... this Saturday may be our only opportunity in August -- I'll be trying to get quite a lot of stuff accomplished during this session. Let me know when you'll be able to make it in the comments, si vous plait.

Posted by Doyce at 08:02 PM Comments (4)
July 24, 2003
URL note

For those of you blogrolling this page, Chrysalis now pings as http://nobilis.bears-cave.com/, not http://www.bears-cave.com/nobilis/

Posted by Doyce at 09:07 PM Comments (0)
July 10, 2003
More meanings of even more flowers

Via Marn (who probably never thought she'd provide grist for an RPG), a great site on the meanings of flowers throughout the Victorian era (broken down by mini-eras within as the meanings changed), much of it based on an 1883 advice and etiquette book the author got from her grandmother, which then prompted further research.

Currently, the site is here -- although the author mentions that the site is moving to attbi by the end of October, that obviously might not be happening, since attbi.com is going away by the end of the year.

Good stuff, regardless.

Posted by Doyce at 09:52 AM Comments (0)
June 12, 2003
You're in it now... up to your neck.

Okay, it's now... lesse, the 12th.

Next game is a week from this Saturday, afternoonish. Mark your calendars.

Quick reminder that turning in quote collections and thought records before the next game session earn you happy happy MP regen. Turning them in later earns you a big smile and a hearty and fond hair tousling. You pick.

(That said, I'm aware that I owe De a half-session of some kind and Lee a bunch of emails, otherwise they don't have anything to write about. Duly noted and such will be forthcoming.)

I'm very glad to be past BenCon and back to something like our normal gaming schedule. Also very glad that the next session is a mere ~9 days away instead of a month. Much better.

Posted by Doyce at 03:05 PM Comments (1)
Hidden Depths

One of the interesting and unlooked-for 'bits' that's come up in the current game is the idea that (some of) the characters are being dumped back into the chilly and shocking water tank of Humanity for the first time in a very long time (or Ever) -- the death of the Imperator, having robbed them of Immortality (which I realized after the fact is something I think of as cutting you off from the human condition), leaving them with hunger pangs, emotional pangs... a near-flood of human feelings.

A cynic might think that, for an Imperator whose stated concept revolves around the Human Condition (electricity, lust, guilt, life (fungus), punishment, reality, death), this can only be seen as a good thing even if it's hard on those affected. What are his Nobilis, after all, if not the closest and most well-understood of the Humans whom the Imperator wishes to study/understand? :)

Posted by Doyce at 02:56 PM Comments (0)
May 22, 2003
Just plain disturbing

Google Image Search: fungus.

Posted by Doyce at 07:54 PM Comments (0)
6 of 7

The page for June, Dame Reality is up. Picture at top left is also linked.

One character left to go (and a couple questionaires from the Usual Suspects) and I've got to say I am patting myself on back for assembling this group.

Posted by Doyce at 04:43 PM Comments (0)
May 21, 2003
Stuff

Added Guilt's character page, updated Lust's and Punishments. Click on the appropriate image in the upper left to reach the pages.

Update:

Oh, and thanks to Dave for the new thumbnail pictures I was entirely too lazy to make.

Posted by Doyce at 10:31 PM Comments (7)
May 20, 2003
Storage System

A quick note on what the various post-categories are intended for:

Flores -- Essentially, this is fiction bits from the GM (or the players if it doesn't pertain to their character); background bits from the NPCs and so forth.
Game Logs -- gods-eye view of each session.
Notices -- General blog or game-related notices.
People & Places -- NPCs and Places of note.
Rules -- House rules, interpretations of standard rules that bear recording, etc.
Thought Records -- Diaries, Journals, whatever... I'm just using the name the game uses instead.

Posted by Doyce at 06:07 PM Comments (4)
Contributions

Just a quick summation of the things you can do as game contributions to regen miracle points faster.

Character Thought Record for a session: 1 MP
Keeping the Game Quotes for a session: 1 MP
Keeping the Game Log for a session: 1 MP and 1 DP*

Note: All benefits are halved if it's not in before the next game, with enough time for me to read it.

* - DP = Dynasty Point (essentially a pool of miracle points that anyone in the group can draw from if necessary). Normally, you get one of these every session. I'm going to be a bastard: the DP for each session is generated when the Game Log reaches me or this page.

Posted by Doyce at 12:07 PM Comments (3)
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